mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-11-26 01:32:45 +00:00
gl_rasterizer: Re-enable framebuffer cache for clear buffers
This commit is contained in:
parent
e3ee017e91
commit
c34da106ed
|
@ -19,8 +19,8 @@
|
|||
namespace OpenGL {
|
||||
|
||||
struct alignas(sizeof(u64)) FramebufferCacheKey {
|
||||
bool stencil_enable = false;
|
||||
u16 colors_count = 0;
|
||||
bool stencil_enable;
|
||||
u16 colors_count;
|
||||
|
||||
std::array<GLenum, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> color_attachments{};
|
||||
std::array<View, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> colors;
|
||||
|
|
|
@ -93,7 +93,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
|
|||
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
|
||||
state.draw.shader_program = 0;
|
||||
state.Apply();
|
||||
clear_framebuffer.Create();
|
||||
|
||||
LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here");
|
||||
CheckExtensions();
|
||||
|
@ -405,46 +404,32 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
|
|||
|
||||
void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
|
||||
bool using_depth_fb, bool using_stencil_fb) {
|
||||
using VideoCore::Surface::SurfaceType;
|
||||
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
const auto& regs = gpu.regs;
|
||||
|
||||
texture_cache.GuardRenderTargets(true);
|
||||
View color_surface{};
|
||||
View color_surface;
|
||||
if (using_color_fb) {
|
||||
color_surface = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT, false);
|
||||
}
|
||||
View depth_surface{};
|
||||
View depth_surface;
|
||||
if (using_depth_fb || using_stencil_fb) {
|
||||
depth_surface = texture_cache.GetDepthBufferSurface(false);
|
||||
}
|
||||
texture_cache.GuardRenderTargets(false);
|
||||
|
||||
current_state.draw.draw_framebuffer = clear_framebuffer.handle;
|
||||
FramebufferCacheKey key;
|
||||
key.colors_count = color_surface ? 1 : 0;
|
||||
key.colors[0] = color_surface;
|
||||
key.color_attachments[0] = GL_COLOR_ATTACHMENT0;
|
||||
key.zeta = depth_surface;
|
||||
key.stencil_enable = depth_surface && depth_surface->GetSurfaceParams().type ==
|
||||
VideoCore::Surface::SurfaceType::DepthStencil;
|
||||
|
||||
current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(key);
|
||||
current_state.ApplyFramebufferState();
|
||||
|
||||
if (color_surface) {
|
||||
color_surface->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER);
|
||||
} else {
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
||||
}
|
||||
|
||||
if (depth_surface) {
|
||||
const auto& params = depth_surface->GetSurfaceParams();
|
||||
switch (params.type) {
|
||||
case VideoCore::Surface::SurfaceType::Depth:
|
||||
depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
||||
break;
|
||||
case VideoCore::Surface::SurfaceType::DepthStencil:
|
||||
depth_surface->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
} else {
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::Clear() {
|
||||
|
|
|
@ -223,8 +223,6 @@ private:
|
|||
|
||||
enum class AccelDraw { Disabled, Arrays, Indexed };
|
||||
AccelDraw accelerate_draw = AccelDraw::Disabled;
|
||||
|
||||
OGLFramebuffer clear_framebuffer;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
|
|
Loading…
Reference in a new issue