mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-11-24 13:43:04 +00:00
Split graphics out of EmuWindow in preparation of shared contexts
This commit is contained in:
parent
db7a627a2e
commit
c2e7903825
|
@ -10,6 +10,8 @@
|
||||||
|
|
||||||
namespace Frontend {
|
namespace Frontend {
|
||||||
|
|
||||||
|
GraphicsContext::~GraphicsContext() = default;
|
||||||
|
|
||||||
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
|
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
|
||||||
public std::enable_shared_from_this<TouchState> {
|
public std::enable_shared_from_this<TouchState> {
|
||||||
public:
|
public:
|
||||||
|
|
|
@ -12,6 +12,54 @@
|
||||||
|
|
||||||
namespace Frontend {
|
namespace Frontend {
|
||||||
|
|
||||||
|
struct Frame;
|
||||||
|
/**
|
||||||
|
* For smooth Vsync rendering, we want to always present the latest frame that the core generates,
|
||||||
|
* but also make sure that rendering happens at the pace that the frontend dictates. This is a
|
||||||
|
* helper class that the renderer can define to sync frames between the render thread and the
|
||||||
|
* presentation thread
|
||||||
|
*/
|
||||||
|
class TextureMailbox {
|
||||||
|
public:
|
||||||
|
virtual ~TextureMailbox() = default;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieve a frame that is ready to be rendered into
|
||||||
|
*/
|
||||||
|
virtual Frame& GetRenderFrame() = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Mark this frame as ready to present
|
||||||
|
*/
|
||||||
|
virtual void RenderComplete() = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Retrieve the latest frame to present in the frontend
|
||||||
|
*/
|
||||||
|
virtual Frame& GetPresentationFrame() = 0;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Mark the presentation frame as complete and set it for reuse
|
||||||
|
*/
|
||||||
|
virtual void PresentationComplete() = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Represents a graphics context that can be used for background computation or drawing. If the
|
||||||
|
* graphics backend doesn't require the context, then the implementation of these methods can be
|
||||||
|
* stubs
|
||||||
|
*/
|
||||||
|
class GraphicsContext {
|
||||||
|
public:
|
||||||
|
virtual ~GraphicsContext();
|
||||||
|
|
||||||
|
/// Makes the graphics context current for the caller thread
|
||||||
|
virtual void MakeCurrent() = 0;
|
||||||
|
|
||||||
|
/// Releases (dunno if this is the "right" word) the context from the caller thread
|
||||||
|
virtual void DoneCurrent() = 0;
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Abstraction class used to provide an interface between emulation code and the frontend
|
* Abstraction class used to provide an interface between emulation code and the frontend
|
||||||
* (e.g. SDL, QGLWidget, GLFW, etc...).
|
* (e.g. SDL, QGLWidget, GLFW, etc...).
|
||||||
|
@ -30,7 +78,7 @@ namespace Frontend {
|
||||||
* - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
|
* - DO NOT TREAT THIS CLASS AS A GUI TOOLKIT ABSTRACTION LAYER. That's not what it is. Please
|
||||||
* re-read the upper points again and think about it if you don't see this.
|
* re-read the upper points again and think about it if you don't see this.
|
||||||
*/
|
*/
|
||||||
class EmuWindow {
|
class EmuWindow : public GraphicsContext {
|
||||||
public:
|
public:
|
||||||
/// Data structure to store emuwindow configuration
|
/// Data structure to store emuwindow configuration
|
||||||
struct WindowConfig {
|
struct WindowConfig {
|
||||||
|
@ -40,17 +88,21 @@ public:
|
||||||
std::pair<unsigned, unsigned> min_client_area_size;
|
std::pair<unsigned, unsigned> min_client_area_size;
|
||||||
};
|
};
|
||||||
|
|
||||||
/// Swap buffers to display the next frame
|
|
||||||
virtual void SwapBuffers() = 0;
|
|
||||||
|
|
||||||
/// Polls window events
|
/// Polls window events
|
||||||
virtual void PollEvents() = 0;
|
virtual void PollEvents() = 0;
|
||||||
|
|
||||||
/// Makes the graphics context current for the caller thread
|
/**
|
||||||
virtual void MakeCurrent() = 0;
|
* Returns a GraphicsContext that the frontend provides that is shared with the emu window. This
|
||||||
|
* context can be used from other threads for background graphics computation. If the frontend
|
||||||
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
|
* is using a graphics backend that doesn't need anything specific to run on a different thread,
|
||||||
virtual void DoneCurrent() = 0;
|
* then it can use a stubbed implemenation for GraphicsContext.
|
||||||
|
*
|
||||||
|
* If the return value is null, then the core should assume that the frontend cannot provide a
|
||||||
|
* Shared Context
|
||||||
|
*/
|
||||||
|
virtual std::unique_ptr<GraphicsContext> CreateSharedContext() const {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
|
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
|
||||||
|
@ -102,6 +154,8 @@ public:
|
||||||
*/
|
*/
|
||||||
void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
|
void UpdateCurrentFramebufferLayout(unsigned width, unsigned height);
|
||||||
|
|
||||||
|
std::unique_ptr<TextureMailbox> mailbox = nullptr;
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
EmuWindow();
|
EmuWindow();
|
||||||
virtual ~EmuWindow();
|
virtual ~EmuWindow();
|
||||||
|
|
Loading…
Reference in a new issue