mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-11-23 23:32:47 +00:00
gl_shader_cache: Fix locker constructors
Properly pass engine when a shader is being constructed from memory.
This commit is contained in:
parent
b6ae48966d
commit
bfa973a62b
|
@ -394,7 +394,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
|
|||
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
|
||||
params.unique_identifier, GetProgramType(program_type), program_code, program_code_b));
|
||||
|
||||
ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)));
|
||||
ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)),
|
||||
params.system.GPU().Maxwell3D());
|
||||
const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
|
||||
// TODO(Rodrigo): Handle VertexA shaders
|
||||
// std::optional<ShaderIR> ir_b;
|
||||
|
@ -410,7 +411,8 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog
|
|||
params.disk_cache.SaveRaw(
|
||||
ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code));
|
||||
|
||||
ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute);
|
||||
ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute,
|
||||
params.system.GPU().KeplerCompute());
|
||||
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
|
||||
return std::shared_ptr<CachedShader>(new CachedShader(
|
||||
params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
|
||||
|
|
Loading…
Reference in a new issue