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https://git.h3cjp.net/H3cJP/citra.git
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Merge pull request #2533 from DarkLordZach/memory-frozen
memory: Add class to manage and enforce memory freezing
This commit is contained in:
commit
bb4a1e059c
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@ -476,6 +476,8 @@ add_library(core STATIC
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settings.h
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telemetry_session.cpp
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telemetry_session.h
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tools/freezer.cpp
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tools/freezer.h
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)
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create_target_directory_groups(core)
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@ -33,6 +33,7 @@
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#include "core/reporter.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "core/tools/freezer.h"
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#include "file_sys/cheat_engine.h"
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#include "file_sys/patch_manager.h"
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#include "video_core/debug_utils/debug_utils.h"
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@ -300,6 +301,7 @@ struct System::Impl {
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bool is_powered_on = false;
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std::unique_ptr<FileSys::CheatEngine> cheat_engine;
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std::unique_ptr<Tools::Freezer> memory_freezer;
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/// Frontend applets
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Service::AM::Applets::AppletManager applet_manager;
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188
src/core/tools/freezer.cpp
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188
src/core/tools/freezer.cpp
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@ -0,0 +1,188 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/core_timing_util.h"
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#include "core/memory.h"
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#include "core/tools/freezer.h"
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namespace Tools {
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namespace {
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constexpr s64 MEMORY_FREEZER_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
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u64 MemoryReadWidth(u32 width, VAddr addr) {
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switch (width) {
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case 1:
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return Memory::Read8(addr);
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case 2:
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return Memory::Read16(addr);
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case 4:
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return Memory::Read32(addr);
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case 8:
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return Memory::Read64(addr);
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default:
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UNREACHABLE();
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return 0;
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}
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}
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void MemoryWriteWidth(u32 width, VAddr addr, u64 value) {
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switch (width) {
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case 1:
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Memory::Write8(addr, static_cast<u8>(value));
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break;
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case 2:
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Memory::Write16(addr, static_cast<u16>(value));
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break;
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case 4:
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Memory::Write32(addr, static_cast<u32>(value));
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break;
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case 8:
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Memory::Write64(addr, value);
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break;
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default:
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UNREACHABLE();
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}
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}
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} // Anonymous namespace
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Freezer::Freezer(Core::Timing::CoreTiming& core_timing) : core_timing(core_timing) {
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event = core_timing.RegisterEvent(
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"MemoryFreezer::FrameCallback",
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[this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
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core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS, event);
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}
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Freezer::~Freezer() {
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core_timing.UnscheduleEvent(event, 0);
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}
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void Freezer::SetActive(bool active) {
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if (!this->active.exchange(active)) {
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FillEntryReads();
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core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS, event);
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LOG_DEBUG(Common_Memory, "Memory freezer activated!");
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} else {
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LOG_DEBUG(Common_Memory, "Memory freezer deactivated!");
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}
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}
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bool Freezer::IsActive() const {
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return active.load(std::memory_order_relaxed);
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}
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void Freezer::Clear() {
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std::lock_guard lock{entries_mutex};
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LOG_DEBUG(Common_Memory, "Clearing all frozen memory values.");
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entries.clear();
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}
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u64 Freezer::Freeze(VAddr address, u32 width) {
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std::lock_guard lock{entries_mutex};
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const auto current_value = MemoryReadWidth(width, address);
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entries.push_back({address, width, current_value});
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LOG_DEBUG(Common_Memory,
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"Freezing memory for address={:016X}, width={:02X}, current_value={:016X}", address,
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width, current_value);
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return current_value;
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}
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void Freezer::Unfreeze(VAddr address) {
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std::lock_guard lock{entries_mutex};
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LOG_DEBUG(Common_Memory, "Unfreezing memory for address={:016X}", address);
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entries.erase(
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std::remove_if(entries.begin(), entries.end(),
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[&address](const Entry& entry) { return entry.address == address; }),
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entries.end());
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}
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bool Freezer::IsFrozen(VAddr address) const {
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std::lock_guard lock{entries_mutex};
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return std::find_if(entries.begin(), entries.end(), [&address](const Entry& entry) {
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return entry.address == address;
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}) != entries.end();
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}
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void Freezer::SetFrozenValue(VAddr address, u64 value) {
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std::lock_guard lock{entries_mutex};
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const auto iter = std::find_if(entries.begin(), entries.end(), [&address](const Entry& entry) {
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return entry.address == address;
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});
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if (iter == entries.end()) {
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LOG_ERROR(Common_Memory,
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"Tried to set freeze value for address={:016X} that is not frozen!", address);
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return;
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}
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LOG_DEBUG(Common_Memory,
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"Manually overridden freeze value for address={:016X}, width={:02X} to value={:016X}",
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iter->address, iter->width, value);
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iter->value = value;
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}
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std::optional<Freezer::Entry> Freezer::GetEntry(VAddr address) const {
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std::lock_guard lock{entries_mutex};
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const auto iter = std::find_if(entries.begin(), entries.end(), [&address](const Entry& entry) {
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return entry.address == address;
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});
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if (iter == entries.end()) {
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return std::nullopt;
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}
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return *iter;
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}
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std::vector<Freezer::Entry> Freezer::GetEntries() const {
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std::lock_guard lock{entries_mutex};
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return entries;
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}
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void Freezer::FrameCallback(u64 userdata, s64 cycles_late) {
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if (!IsActive()) {
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LOG_DEBUG(Common_Memory, "Memory freezer has been deactivated, ending callback events.");
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return;
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}
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std::lock_guard lock{entries_mutex};
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for (const auto& entry : entries) {
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LOG_DEBUG(Common_Memory,
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"Enforcing memory freeze at address={:016X}, value={:016X}, width={:02X}",
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entry.address, entry.value, entry.width);
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MemoryWriteWidth(entry.width, entry.address, entry.value);
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}
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core_timing.ScheduleEvent(MEMORY_FREEZER_TICKS - cycles_late, event);
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}
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void Freezer::FillEntryReads() {
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std::lock_guard lock{entries_mutex};
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LOG_DEBUG(Common_Memory, "Updating memory freeze entries to current values.");
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for (auto& entry : entries) {
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entry.value = MemoryReadWidth(entry.width, entry.address);
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}
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}
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} // namespace Tools
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82
src/core/tools/freezer.h
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82
src/core/tools/freezer.h
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@ -0,0 +1,82 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <mutex>
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#include <optional>
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#include <vector>
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#include "common/common_types.h"
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namespace Core::Timing {
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class CoreTiming;
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struct EventType;
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} // namespace Core::Timing
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namespace Tools {
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/**
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* This class allows the user to prevent an application from writing new values to certain memory
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* locations. This has a variety of uses when attempting to reverse a game.
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*
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* One example could be a cheat to prevent Mario from taking damage in SMO. One could freeze the
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* memory address that the game uses to store Mario's health so when he takes damage (and the game
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* tries to write the new health value to memory), the value won't change.
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*/
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class Freezer {
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public:
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struct Entry {
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VAddr address;
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u32 width;
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u64 value;
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};
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explicit Freezer(Core::Timing::CoreTiming& core_timing);
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~Freezer();
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// Enables or disables the entire memory freezer.
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void SetActive(bool active);
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// Returns whether or not the freezer is active.
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bool IsActive() const;
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// Removes all entries from the freezer.
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void Clear();
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// Freezes a value to its current memory address. The value the memory is kept at will be the
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// value that is read during this function. Width can be 1, 2, 4, or 8 (in bytes).
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u64 Freeze(VAddr address, u32 width);
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// Unfreezes the memory value at address. If the address isn't frozen, this is a no-op.
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void Unfreeze(VAddr address);
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// Returns whether or not the address is frozen.
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bool IsFrozen(VAddr address) const;
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// Sets the value that address should be frozen to. This doesn't change the width set by using
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// Freeze(). If the value isn't frozen, this will not freeze it and is thus a no-op.
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void SetFrozenValue(VAddr address, u64 value);
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// Returns the entry corresponding to the address if the address is frozen, otherwise
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// std::nullopt.
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std::optional<Entry> GetEntry(VAddr address) const;
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// Returns all the entries in the freezer, an empty vector means nothing is frozen.
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std::vector<Entry> GetEntries() const;
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private:
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void FrameCallback(u64 userdata, s64 cycles_late);
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void FillEntryReads();
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std::atomic_bool active{false};
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mutable std::mutex entries_mutex;
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std::vector<Entry> entries;
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Core::Timing::EventType* event;
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Core::Timing::CoreTiming& core_timing;
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};
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} // namespace Tools
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