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gl_texture_cache: Take std::string by reference in DecorateViewName()
LabelGLObject takes a string_view, so we don't need to make copies of the std::string.
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@ -403,7 +403,7 @@ void CachedSurface::DecorateSurfaceName() {
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LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName());
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LabelGLObject(GL_TEXTURE, texture.handle, GetGpuAddr(), params.TargetName());
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}
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}
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void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
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void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, const std::string& prefix) {
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LabelGLObject(GL_TEXTURE, main_view.handle, gpu_addr, prefix);
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LabelGLObject(GL_TEXTURE, main_view.handle, gpu_addr, prefix);
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}
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}
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@ -90,7 +90,7 @@ public:
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Tegra::Texture::SwizzleSource z_source,
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Tegra::Texture::SwizzleSource z_source,
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Tegra::Texture::SwizzleSource w_source);
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Tegra::Texture::SwizzleSource w_source);
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void DecorateViewName(GPUVAddr gpu_addr, std::string prefix);
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void DecorateViewName(GPUVAddr gpu_addr, const std::string& prefix);
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void MarkAsModified(u64 tick) {
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void MarkAsModified(u64 tick) {
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surface.MarkAsModified(true, tick);
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surface.MarkAsModified(true, tick);
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