mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-11-23 22:42:54 +00:00
hle: kernel: KServerSession: Work-around scenario where session is closed too early.
This commit is contained in:
parent
08d798b6fe
commit
b8fb9b3f11
|
@ -8,6 +8,7 @@
|
|||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/hle_ipc.h"
|
||||
|
@ -119,11 +120,20 @@ ResultCode KServerSession::QueueSyncRequest(KThread* thread, Core::Memory::Memor
|
|||
|
||||
context->PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
|
||||
|
||||
// In the event that something fails here, stub a result to prevent the game from crashing.
|
||||
// This is a work-around in the event that somehow we process a service request after the
|
||||
// session has been closed by the game. This has been observed to happen rarely in Pokemon
|
||||
// Sword/Shield and is likely a result of us using host threads/scheduling for services.
|
||||
// TODO(bunnei): Find a better solution here.
|
||||
auto error_guard = SCOPE_GUARD({ CompleteSyncRequest(*context); });
|
||||
|
||||
// Ensure we have a session request handler
|
||||
if (manager->HasSessionRequestHandler(*context)) {
|
||||
if (auto strong_ptr = manager->GetServiceThread().lock()) {
|
||||
strong_ptr->QueueSyncRequest(*parent, std::move(context));
|
||||
return ResultSuccess;
|
||||
|
||||
// We succeeded.
|
||||
error_guard.Cancel();
|
||||
} else {
|
||||
ASSERT_MSG(false, "strong_ptr is nullptr!");
|
||||
}
|
||||
|
@ -136,13 +146,20 @@ ResultCode KServerSession::QueueSyncRequest(KThread* thread, Core::Memory::Memor
|
|||
|
||||
ResultCode KServerSession::CompleteSyncRequest(HLERequestContext& context) {
|
||||
ResultCode result = ResultSuccess;
|
||||
|
||||
// If the session has been converted to a domain, handle the domain request
|
||||
if (IsDomain() && context.HasDomainMessageHeader()) {
|
||||
result = HandleDomainSyncRequest(context);
|
||||
// If there is no domain header, the regular session handler is used
|
||||
} else if (manager->HasSessionHandler()) {
|
||||
// If this ServerSession has an associated HLE handler, forward the request to it.
|
||||
result = manager->SessionHandler().HandleSyncRequest(*this, context);
|
||||
if (manager->HasSessionRequestHandler(context)) {
|
||||
if (IsDomain() && context.HasDomainMessageHeader()) {
|
||||
result = HandleDomainSyncRequest(context);
|
||||
// If there is no domain header, the regular session handler is used
|
||||
} else if (manager->HasSessionHandler()) {
|
||||
// If this ServerSession has an associated HLE handler, forward the request to it.
|
||||
result = manager->SessionHandler().HandleSyncRequest(*this, context);
|
||||
}
|
||||
} else {
|
||||
ASSERT_MSG(false, "Session handler is invalid, stubbing response!");
|
||||
IPC::ResponseBuilder rb(context, 2);
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
if (convert_to_domain) {
|
||||
|
|
Loading…
Reference in a new issue