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audren: Only manage wave buffers with a size
We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers. This fixes the issue of certain sounds looping when they shouldn't
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@ -217,13 +217,15 @@ std::vector<s16> AudioRenderer::VoiceState::DequeueSamples(std::size_t sample_co
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if (offset == samples.size()) {
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if (offset == samples.size()) {
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offset = 0;
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offset = 0;
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if (!wave_buffer.is_looping) {
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if (!wave_buffer.is_looping && wave_buffer.buffer_sz) {
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SetWaveIndex(wave_index + 1);
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SetWaveIndex(wave_index + 1);
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}
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}
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out_status.wave_buffer_consumed++;
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if (wave_buffer.buffer_sz) {
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out_status.wave_buffer_consumed++;
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}
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if (wave_buffer.end_of_stream) {
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if (wave_buffer.end_of_stream || !wave_buffer.buffer_sz) {
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info.play_state = PlayState::Paused;
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info.play_state = PlayState::Paused;
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}
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}
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}
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}
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