renderer_vulkan: Use proper image view on LCD fills (#91)

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PabloMK7 2024-04-23 21:42:19 +02:00 committed by GitHub
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commit b5126f979c
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@ -105,6 +105,7 @@ void RendererVulkan::PrepareRendertarget() {
const auto color_fill = fb_id == 0 ? regs_lcd.color_fill_top : regs_lcd.color_fill_bottom;
if (color_fill.is_enabled) {
screen_infos[i].image_view = texture.image_view;
FillScreen(color_fill.AsVector(), texture);
continue;
}