diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 6abf948f83..7ab0b45535 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -33,14 +33,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
 };
 
 )";
-    ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
+    const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
     ProgramResult program =
         Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
 
     out += program.first;
 
     if (setup.IsDualProgram()) {
-        ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
+        const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
         ProgramResult program_b =
             Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
 
@@ -76,7 +76,7 @@ void main() {
     }
 })";
 
-    return {out, program.second};
+    return {std::move(out), std::move(program.second)};
 }
 
 ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
@@ -97,7 +97,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
 };
 
 )";
-    ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
+    const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
     ProgramResult program =
         Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
     out += program.first;
@@ -107,7 +107,7 @@ void main() {
     execute_geometry();
 };)";
 
-    return {out, program.second};
+    return {std::move(out), std::move(program.second)};
 }
 
 ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
@@ -160,7 +160,7 @@ bool AlphaFunc(in float value) {
 }
 
 )";
-    ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
+    const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
     ProgramResult program =
         Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
 
@@ -172,7 +172,7 @@ void main() {
 }
 
 )";
-    return {out, program.second};
+    return {std::move(out), std::move(program.second)};
 }
 
 } // namespace OpenGL::GLShader