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Merge pull request #4458 from FearlessTobi/port-1773
Port yuzu-emu/yuzu#1773: "common/thread: Minor cleanup"
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commit
b37d3be34e
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@ -25,23 +25,6 @@
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namespace Common {
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int CurrentThreadId() {
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#ifdef _MSC_VER
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return GetCurrentThreadId();
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#elif defined __APPLE__
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return mach_thread_self();
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#else
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return 0;
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#endif
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}
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#ifdef _WIN32
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// Supporting functions
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void SleepCurrentThread(int ms) {
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Sleep(ms);
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}
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#endif
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#ifdef _MSC_VER
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
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@ -62,7 +45,7 @@ void SwitchCurrentThread() {
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// This is implemented much nicer in upcoming msvc++, see:
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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void SetCurrentThreadName(const char* szThreadName) {
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void SetCurrentThreadName(const char* name) {
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static const DWORD MS_VC_EXCEPTION = 0x406D1388;
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#pragma pack(push, 8)
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@ -75,7 +58,7 @@ void SetCurrentThreadName(const char* szThreadName) {
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#pragma pack(pop)
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info.dwType = 0x1000;
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info.szName = szThreadName;
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info.szName = name;
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info.dwThreadID = -1; // dwThreadID;
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info.dwFlags = 0;
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@ -107,10 +90,6 @@ void SetCurrentThreadAffinity(u32 mask) {
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}
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#ifndef _WIN32
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void SleepCurrentThread(int ms) {
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usleep(1000 * ms);
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}
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void SwitchCurrentThread() {
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usleep(1000 * 1);
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}
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@ -118,15 +97,15 @@ void SwitchCurrentThread() {
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// MinGW with the POSIX threading model does not support pthread_setname_np
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#if !defined(_WIN32) || defined(_MSC_VER)
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void SetCurrentThreadName(const char* szThreadName) {
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void SetCurrentThreadName(const char* name) {
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#ifdef __APPLE__
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pthread_setname_np(szThreadName);
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pthread_setname_np(name);
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#elif defined(__Bitrig__) || defined(__DragonFly__) || defined(__FreeBSD__) || defined(__OpenBSD__)
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pthread_set_name_np(pthread_self(), szThreadName);
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pthread_set_name_np(pthread_self(), name);
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#elif defined(__NetBSD__)
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pthread_setname_np(pthread_self(), "%s", (void*)szThreadName);
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pthread_setname_np(pthread_self(), "%s", (void*)name);
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#else
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pthread_setname_np(pthread_self(), szThreadName);
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pthread_setname_np(pthread_self(), name);
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#endif
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}
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#endif
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@ -13,15 +13,8 @@
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namespace Common {
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int CurrentThreadId();
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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class Event {
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public:
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Event() : is_set(false) {}
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void Set() {
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std::lock_guard<std::mutex> lk(mutex);
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if (!is_set) {
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@ -62,14 +55,14 @@ public:
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}
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private:
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bool is_set;
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bool is_set = false;
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std::condition_variable condvar;
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std::mutex mutex;
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};
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class Barrier {
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public:
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explicit Barrier(std::size_t count_) : count(count_), waiting(0), generation(0) {}
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explicit Barrier(std::size_t count_) : count(count_) {}
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/// Blocks until all "count" threads have called Sync()
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void Sync() {
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@ -89,12 +82,13 @@ public:
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private:
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std::condition_variable condvar;
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std::mutex mutex;
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const std::size_t count;
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std::size_t waiting;
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std::size_t generation; // Incremented once each time the barrier is used
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std::size_t count;
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std::size_t waiting = 0;
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std::size_t generation = 0; // Incremented once each time the barrier is used
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};
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void SleepCurrentThread(int ms);
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void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
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void SetCurrentThreadAffinity(u32 mask);
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void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
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void SetCurrentThreadName(const char* name);
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