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yuzu: Mute audio when in background
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parent
49eb78497b
commit
ab93b4c66d
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@ -769,6 +769,7 @@ void Config::ReadUIValues() {
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ReadBasicSetting(UISettings::values.callout_flags);
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ReadBasicSetting(UISettings::values.callout_flags);
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ReadBasicSetting(UISettings::values.show_console);
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ReadBasicSetting(UISettings::values.show_console);
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ReadBasicSetting(UISettings::values.pause_when_in_background);
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ReadBasicSetting(UISettings::values.pause_when_in_background);
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ReadBasicSetting(UISettings::values.mute_when_in_background);
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ReadBasicSetting(UISettings::values.hide_mouse);
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ReadBasicSetting(UISettings::values.hide_mouse);
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qt_config->endGroup();
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qt_config->endGroup();
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@ -1297,6 +1298,7 @@ void Config::SaveUIValues() {
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WriteBasicSetting(UISettings::values.callout_flags);
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WriteBasicSetting(UISettings::values.callout_flags);
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WriteBasicSetting(UISettings::values.show_console);
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WriteBasicSetting(UISettings::values.show_console);
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WriteBasicSetting(UISettings::values.pause_when_in_background);
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WriteBasicSetting(UISettings::values.pause_when_in_background);
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WriteBasicSetting(UISettings::values.mute_when_in_background);
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WriteBasicSetting(UISettings::values.hide_mouse);
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WriteBasicSetting(UISettings::values.hide_mouse);
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qt_config->endGroup();
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qt_config->endGroup();
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@ -46,6 +46,7 @@ void ConfigureGeneral::SetConfiguration() {
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
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ui->toggle_background_mute->setChecked(UISettings::values.mute_when_in_background.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
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ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
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@ -95,6 +96,7 @@ void ConfigureGeneral::ApplyConfiguration() {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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Settings::values.fps_cap.SetValue(ui->fps_cap->value());
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Settings::values.fps_cap.SetValue(ui->fps_cap->value());
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@ -163,6 +163,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_background_mute">
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<property name="text">
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<string>Mute audio when in background</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="toggle_hide_mouse">
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<widget class="QCheckBox" name="toggle_hide_mouse">
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<property name="text">
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<property name="text">
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@ -1034,14 +1034,14 @@ void GMainWindow::RestoreUIState() {
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}
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}
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void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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if (!UISettings::values.pause_when_in_background) {
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return;
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}
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if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
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if (state != Qt::ApplicationHidden && state != Qt::ApplicationInactive &&
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state != Qt::ApplicationActive) {
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state != Qt::ApplicationActive) {
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LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
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LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
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}
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}
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if (emulation_running) {
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if (!emulation_running) {
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return;
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}
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if (UISettings::values.pause_when_in_background) {
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if (emu_thread->IsRunning() &&
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if (emu_thread->IsRunning() &&
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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auto_paused = true;
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auto_paused = true;
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@ -1051,6 +1051,16 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
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OnStartGame();
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OnStartGame();
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}
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}
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}
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}
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if (UISettings::values.mute_when_in_background) {
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if (!Settings::values.audio_muted &&
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(state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
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Settings::values.audio_muted = true;
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auto_muted = true;
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} else if (auto_muted && state == Qt::ApplicationActive) {
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Settings::values.audio_muted = false;
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auto_muted = false;
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}
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}
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}
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}
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void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectWidgetEvents() {
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@ -372,6 +372,7 @@ private:
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QString game_path;
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QString game_path;
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bool auto_paused = false;
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bool auto_paused = false;
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bool auto_muted = false;
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QTimer mouse_hide_timer;
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QTimer mouse_hide_timer;
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// FS
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// FS
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@ -73,6 +73,7 @@ struct Values {
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Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
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Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
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Settings::BasicSetting<bool> first_start{true, "firstStart"};
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Settings::BasicSetting<bool> first_start{true, "firstStart"};
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Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
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Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
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Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
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Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
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Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
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Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
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Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
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