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Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
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@ -34,6 +34,8 @@
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namespace OpenGL {
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namespace OpenGL {
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using Tegra::Engines::ShaderType;
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using Tegra::Engines::ShaderType;
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using VideoCommon::Shader::CompileDepth;
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using VideoCommon::Shader::CompilerSettings;
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using VideoCommon::Shader::ProgramCode;
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using VideoCommon::Shader::ProgramCode;
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using VideoCommon::Shader::Registry;
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using VideoCommon::Shader::Registry;
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using VideoCommon::Shader::ShaderIR;
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using VideoCommon::Shader::ShaderIR;
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@ -43,7 +45,7 @@ namespace {
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constexpr u32 STAGE_MAIN_OFFSET = 10;
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constexpr u32 STAGE_MAIN_OFFSET = 10;
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constexpr u32 KERNEL_MAIN_OFFSET = 0;
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constexpr u32 KERNEL_MAIN_OFFSET = 0;
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constexpr VideoCommon::Shader::CompilerSettings COMPILER_SETTINGS{};
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constexpr CompilerSettings COMPILER_SETTINGS{CompileDepth::FullDecompile};
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/// Gets the address for the specified shader stage program
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/// Gets the address for the specified shader stage program
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GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
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GPUVAddr GetShaderAddress(Core::System& system, Maxwell::ShaderProgram program) {
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