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gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
- Used by Super Mario Odyssey.
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@ -34,6 +34,7 @@ enum class RenderTargetFormat : u32 {
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RG16_FLOAT = 0xDE,
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R11G11B10_FLOAT = 0xE0,
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R32_FLOAT = 0xE5,
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B5G6R5_UNORM = 0xE8,
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R16_FLOAT = 0xF2,
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R8_UNORM = 0xF3,
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};
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@ -221,6 +221,8 @@ struct SurfaceParams {
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return PixelFormat::RG32F;
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case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
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return PixelFormat::R11FG11FB10F;
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case Tegra::RenderTargetFormat::B5G6R5_UNORM:
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return PixelFormat::B5G6R5;
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case Tegra::RenderTargetFormat::RGBA32_UINT:
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return PixelFormat::RGBA32UI;
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case Tegra::RenderTargetFormat::R8_UNORM:
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@ -441,6 +443,7 @@ struct SurfaceParams {
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case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
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case Tegra::RenderTargetFormat::R8_UNORM:
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case Tegra::RenderTargetFormat::RG16_UNORM:
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case Tegra::RenderTargetFormat::B5G6R5_UNORM:
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return ComponentType::UNorm;
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case Tegra::RenderTargetFormat::RG16_SNORM:
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return ComponentType::SNorm;
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