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Yuzu UI: Add button for Anti Alias
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21a8ba0437
commit
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@ -76,6 +76,7 @@ enum class ScalingFilter : u32 {
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enum class AntiAliasing : u32 {
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enum class AntiAliasing : u32 {
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None = 0,
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None = 0,
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Fxaa = 1,
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Fxaa = 1,
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LastAA = Fxaa,
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};
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};
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struct ResolutionScalingInfo {
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struct ResolutionScalingInfo {
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@ -774,6 +774,26 @@ void GMainWindow::InitializeWidgets() {
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tas_label->setFocusPolicy(Qt::NoFocus);
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tas_label->setFocusPolicy(Qt::NoFocus);
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statusBar()->insertPermanentWidget(0, tas_label);
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statusBar()->insertPermanentWidget(0, tas_label);
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// setup AA button
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aa_status_button = new QPushButton();
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aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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aa_status_button->setFocusPolicy(Qt::NoFocus);
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connect(aa_status_button, &QPushButton::clicked, [&] {
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auto aa_mode = Settings::values.anti_aliasing.GetValue();
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if (aa_mode == Settings::AntiAliasing::LastAA) {
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aa_mode = Settings::AntiAliasing::None;
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} else {
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aa_mode = static_cast<Settings::AntiAliasing>(static_cast<u32>(aa_mode) + 1);
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}
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Settings::values.anti_aliasing.SetValue(aa_mode);
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aa_status_button->setChecked(true);
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UpdateAAText();
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});
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UpdateAAText();
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aa_status_button->setCheckable(true);
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aa_status_button->setChecked(true);
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statusBar()->insertPermanentWidget(0, aa_status_button);
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// Setup Filter button
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// Setup Filter button
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filter_status_button = new QPushButton();
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filter_status_button = new QPushButton();
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filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
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@ -800,6 +820,7 @@ void GMainWindow::InitializeWidgets() {
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}
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}
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UpdateFilterText();
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UpdateFilterText();
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filter_status_button->setCheckable(true);
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filter_status_button->setCheckable(true);
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filter_status_button->setChecked(true);
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statusBar()->insertPermanentWidget(0, filter_status_button);
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statusBar()->insertPermanentWidget(0, filter_status_button);
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// Setup Dock button
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// Setup Dock button
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@ -872,6 +893,11 @@ void GMainWindow::InitializeWidgets() {
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Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
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Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
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} else {
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} else {
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Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
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Settings::values.renderer_backend.SetValue(Settings::RendererBackend::OpenGL);
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const auto filter = Settings::values.scaling_filter.GetValue();
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if (filter == Settings::ScalingFilter::Fsr) {
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Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::NearestNeighbor);
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UpdateFilterText();
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}
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}
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}
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system->ApplySettings();
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system->ApplySettings();
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@ -3088,12 +3114,28 @@ void GMainWindow::UpdateFilterText() {
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}
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}
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}
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}
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void GMainWindow::UpdateAAText() {
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const auto aa_mode = Settings::values.anti_aliasing.GetValue();
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switch (aa_mode) {
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case Settings::AntiAliasing::Fxaa:
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aa_status_button->setText(tr("FXAA"));
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break;
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case Settings::AntiAliasing::None:
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aa_status_button->setText(tr("NO AA"));
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break;
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default:
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aa_status_button->setText(tr("FXAA"));
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break;
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}
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}
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void GMainWindow::UpdateStatusButtons() {
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void GMainWindow::UpdateStatusButtons() {
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() ==
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Settings::RendererBackend::Vulkan);
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Settings::RendererBackend::Vulkan);
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UpdateGPUAccuracyButton();
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UpdateGPUAccuracyButton();
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UpdateFilterText();
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UpdateFilterText();
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UpdateAAText();
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}
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}
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void GMainWindow::UpdateUISettings() {
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void GMainWindow::UpdateUISettings() {
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@ -303,6 +303,7 @@ private:
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void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
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void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
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std::string_view gpu_vendor = {});
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std::string_view gpu_vendor = {});
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void UpdateFilterText();
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void UpdateFilterText();
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void UpdateAAText();
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void UpdateStatusBar();
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void UpdateStatusBar();
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void UpdateGPUAccuracyButton();
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void UpdateGPUAccuracyButton();
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void UpdateStatusButtons();
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void UpdateStatusButtons();
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@ -338,6 +339,7 @@ private:
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QPushButton* renderer_status_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QPushButton* dock_status_button = nullptr;
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QPushButton* dock_status_button = nullptr;
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QPushButton* filter_status_button = nullptr;
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QPushButton* filter_status_button = nullptr;
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QPushButton* aa_status_button = nullptr;
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QTimer status_bar_update_timer;
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QTimer status_bar_update_timer;
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std::unique_ptr<Config> config;
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std::unique_ptr<Config> config;
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