Add random sleep to game main thread on first boot when using LLE modules (#7199)

* Add random delay to app main thread

* Suggestions

* Remove randomness, only delay with lle

* Apply suggestions

* Fix clang format

* Fix compilation (again)

* Remove unused include
This commit is contained in:
PabloMK7 2024-01-12 21:48:00 +01:00 committed by GitHub
parent f346949989
commit a177769c3b
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9 changed files with 87 additions and 6 deletions

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@ -452,6 +452,7 @@ void Config::ReadCoreValues() {
if (global) {
ReadBasicSetting(Settings::values.use_cpu_jit);
ReadBasicSetting(Settings::values.delay_start_for_lle_modules);
}
qt_config->endGroup();
@ -979,6 +980,7 @@ void Config::SaveCoreValues() {
if (global) {
WriteBasicSetting(Settings::values.use_cpu_jit);
WriteBasicSetting(Settings::values.delay_start_for_lle_modules);
}
qt_config->endGroup();

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@ -94,6 +94,8 @@ void ConfigureDebug::SetConfiguration() {
ui->toggle_console->setChecked(UISettings::values.show_console.GetValue());
ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter.GetValue()));
ui->toggle_cpu_jit->setChecked(Settings::values.use_cpu_jit.GetValue());
ui->delay_start_for_lle_modules->setChecked(
Settings::values.delay_start_for_lle_modules.GetValue());
ui->toggle_renderer_debug->setChecked(Settings::values.renderer_debug.GetValue());
ui->toggle_dump_command_buffers->setChecked(Settings::values.dump_command_buffers.GetValue());
@ -125,6 +127,7 @@ void ConfigureDebug::ApplyConfiguration() {
filter.ParseFilterString(Settings::values.log_filter.GetValue());
Common::Log::SetGlobalFilter(filter);
Settings::values.use_cpu_jit = ui->toggle_cpu_jit->isChecked();
Settings::values.delay_start_for_lle_modules = ui->delay_start_for_lle_modules->isChecked();
Settings::values.renderer_debug = ui->toggle_renderer_debug->isChecked();
Settings::values.dump_command_buffers = ui->toggle_dump_command_buffers->isChecked();

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@ -219,6 +219,25 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_5">
<property name="title">
<string>Miscellaneus</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="1" column="0">
<widget class="QCheckBox" name="delay_start_for_lle_modules">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Introduces a delay to the first ever launched app thread if LLE modules are enabled, to allow them to initialize.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>Delay app start for LLE module initialization</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QLabel" name="label_cpu_clock_info">
<property name="text">

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@ -141,6 +141,7 @@ void LogSettings() {
log_setting("System_RegionValue", values.region_value.GetValue());
log_setting("System_PluginLoader", values.plugin_loader_enabled.GetValue());
log_setting("System_PluginLoaderAllowed", values.allow_plugin_loader.GetValue());
log_setting("Debugging_DelayStartForLLEModules", values.delay_start_for_lle_modules.GetValue());
log_setting("Debugging_UseGdbstub", values.use_gdbstub.GetValue());
log_setting("Debugging_GdbstubPort", values.gdbstub_port.GetValue());
}

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@ -529,6 +529,7 @@ struct Values {
// Debugging
bool record_frame_times;
std::unordered_map<std::string, bool> lle_modules;
Setting<bool> delay_start_for_lle_modules{true, "delay_start_for_lle_modules"};
Setting<bool> use_gdbstub{false, "use_gdbstub"};
Setting<u16> gdbstub_port{24689, "gdbstub_port"};

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@ -183,6 +183,7 @@ void KernelSystem::serialize(Archive& ar, const unsigned int file_version) {
ar& next_thread_id;
ar& memory_mode;
ar& n3ds_hw_caps;
ar& main_thread_extended_sleep;
// Deliberately don't include debugger info to allow debugging through loads
if (Archive::is_loading::value) {

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@ -185,12 +185,14 @@ public:
* @param processor_id The ID(s) of the processors on which the thread is desired to be run
* @param stack_top The address of the thread's stack top
* @param owner_process The parent process for the thread
* @param make_ready If the thread should be put in the ready queue
* @return A shared pointer to the newly created thread
*/
ResultVal<std::shared_ptr<Thread>> CreateThread(std::string name, VAddr entry_point,
u32 priority, u32 arg, s32 processor_id,
VAddr stack_top,
std::shared_ptr<Process> owner_process);
std::shared_ptr<Process> owner_process,
bool make_ready = true);
/**
* Creates a semaphore.
@ -338,6 +340,15 @@ public:
Core::Timing& timing;
/// Sleep main thread of the first ever launched non-sysmodule process.
void SetAppMainThreadExtendedSleep(bool requires_sleep) {
main_thread_extended_sleep = requires_sleep;
}
bool GetAppMainThreadExtendedSleep() const {
return main_thread_extended_sleep;
}
private:
void MemoryInit(MemoryMode memory_mode, New3dsMemoryMode n3ds_mode, u64 override_init_time);
@ -386,6 +397,14 @@ private:
*/
std::recursive_mutex hle_lock;
/*
* Flags non system module main threads to wait a bit before running. On real hardware,
* system modules have plenty of time to load before the game is loaded, but on citra they
* start at the same time as the game. The artificial wait gives system modules some time
* to load and setup themselves before the game starts.
*/
bool main_thread_extended_sleep = false;
friend class boost::serialization::access;
template <class Archive>
void serialize(Archive& ar, const unsigned int file_version);

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@ -10,8 +10,10 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/serialization/boost_flat_set.h"
#include "common/settings.h"
#include "core/arm/arm_interface.h"
#include "core/arm/skyeye_common/armstate.h"
#include "core/core.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/mutex.h"
@ -324,7 +326,7 @@ static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, u32
ResultVal<std::shared_ptr<Thread>> KernelSystem::CreateThread(
std::string name, VAddr entry_point, u32 priority, u32 arg, s32 processor_id, VAddr stack_top,
std::shared_ptr<Process> owner_process) {
std::shared_ptr<Process> owner_process, bool make_ready) {
// Check if priority is in ranged. Lowest priority -> highest priority id.
if (priority > ThreadPrioLowest) {
LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
@ -367,8 +369,11 @@ ResultVal<std::shared_ptr<Thread>> KernelSystem::CreateThread(
// to initialize the context
ResetThreadContext(thread->context, stack_top, entry_point, arg);
thread_managers[processor_id]->ready_queue.push_back(thread->current_priority, thread.get());
thread->status = ThreadStatus::Ready;
if (make_ready) {
thread_managers[processor_id]->ready_queue.push_back(thread->current_priority,
thread.get());
thread->status = ThreadStatus::Ready;
}
return thread;
}
@ -405,16 +410,36 @@ void Thread::BoostPriority(u32 priority) {
std::shared_ptr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 priority,
std::shared_ptr<Process> owner_process) {
constexpr s64 sleep_app_thread_ns = 2'600'000'000LL;
constexpr u32 system_module_tid_high = 0x00040130;
const bool is_lle_service =
static_cast<u32>(owner_process->codeset->program_id >> 32) == system_module_tid_high;
s64 sleep_time_ns = 0;
if (!is_lle_service && kernel.GetAppMainThreadExtendedSleep()) {
if (Settings::values.delay_start_for_lle_modules) {
sleep_time_ns = sleep_app_thread_ns;
}
kernel.SetAppMainThreadExtendedSleep(false);
}
// Initialize new "main" thread
auto thread_res =
kernel.CreateThread("main", entry_point, priority, 0, owner_process->ideal_processor,
Memory::HEAP_VADDR_END, owner_process);
Memory::HEAP_VADDR_END, owner_process, sleep_time_ns == 0);
std::shared_ptr<Thread> thread = std::move(thread_res).Unwrap();
thread->context.fpscr =
FPSCR_DEFAULT_NAN | FPSCR_FLUSH_TO_ZERO | FPSCR_ROUND_TOZERO | FPSCR_IXC; // 0x03C00010
if (sleep_time_ns != 0) {
thread->status = ThreadStatus::WaitSleep;
thread->WakeAfterDelay(sleep_time_ns);
}
// Note: The newly created thread will be run when the scheduler fires.
return thread;
}

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@ -214,10 +214,20 @@ static bool AttemptLLE(const ServiceModuleInfo& service_module) {
/// Initialize ServiceManager
void Init(Core::System& core) {
SM::ServiceManager::InstallInterfaces(core);
core.Kernel().SetAppMainThreadExtendedSleep(false);
bool lle_module_present = false;
for (const auto& service_module : service_module_map) {
if (!AttemptLLE(service_module) && service_module.init_function != nullptr)
const bool has_lle = AttemptLLE(service_module);
if (!has_lle && service_module.init_function != nullptr) {
service_module.init_function(core);
}
lle_module_present |= has_lle;
}
if (lle_module_present) {
// If there is at least one LLE module, tell the kernel to
// add a extended sleep to the app main thread (if option enabled).
core.Kernel().SetAppMainThreadExtendedSleep(true);
}
LOG_DEBUG(Service, "initialized OK");
}