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Update Chinese NX language names
... as per the TLoZ: TotK icon files. Would this conflict with older games?
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@ -23,8 +23,8 @@ const std::array<const char*, 16> LANGUAGE_NAMES{{
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"Portuguese",
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"Portuguese",
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"Russian",
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"Russian",
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"Korean",
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"Korean",
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"Taiwanese",
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"TraditionalChinese",
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"Chinese",
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"SimplifiedChinese",
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"BrazilianPortuguese",
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"BrazilianPortuguese",
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}};
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}};
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@ -45,17 +45,17 @@ constexpr std::array<Language, 18> language_to_codes = {{
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Language::German,
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Language::German,
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Language::Italian,
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Language::Italian,
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Language::Spanish,
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Language::Spanish,
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Language::Chinese,
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Language::SimplifiedChinese,
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Language::Korean,
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Language::Korean,
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Language::Dutch,
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Language::Dutch,
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Language::Portuguese,
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Language::Portuguese,
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Language::Russian,
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Language::Russian,
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Language::Taiwanese,
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Language::TraditionalChinese,
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Language::BritishEnglish,
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Language::BritishEnglish,
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Language::CanadianFrench,
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Language::CanadianFrench,
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Language::LatinAmericanSpanish,
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Language::LatinAmericanSpanish,
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Language::Chinese,
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Language::SimplifiedChinese,
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Language::Taiwanese,
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Language::TraditionalChinese,
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Language::BrazilianPortuguese,
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Language::BrazilianPortuguese,
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}};
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}};
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@ -84,8 +84,8 @@ enum class Language : u8 {
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Portuguese = 10,
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Portuguese = 10,
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Russian = 11,
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Russian = 11,
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Korean = 12,
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Korean = 12,
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Taiwanese = 13,
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TraditionalChinese = 13,
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Chinese = 14,
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SimplifiedChinese = 14,
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BrazilianPortuguese = 15,
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BrazilianPortuguese = 15,
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Default = 255,
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Default = 255,
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