mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-11-25 17:32:45 +00:00
Configuration: Add per-game input profiles
This commit is contained in:
parent
f426fd95fe
commit
9efdad6a27
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@ -391,6 +391,7 @@ struct PlayerInput {
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u32 body_color_right;
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u32 button_color_left;
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u32 button_color_right;
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std::string profile_name;
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};
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struct TouchscreenInput {
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@ -107,10 +107,9 @@ void EmulatedController::ReloadFromSettings() {
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original_npad_type = npad_type;
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}
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Disconnect();
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if (player.connected) {
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Connect();
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} else {
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Disconnect();
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}
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ReloadInput();
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@ -85,6 +85,9 @@ add_executable(yuzu
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configuration/configure_input_advanced.cpp
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configuration/configure_input_advanced.h
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configuration/configure_input_advanced.ui
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configuration/configure_input_per_game.cpp
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configuration/configure_input_per_game.h
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configuration/configure_input_per_game.ui
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configuration/configure_input_player.cpp
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configuration/configure_input_player.h
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configuration/configure_input_player.ui
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@ -186,7 +186,7 @@ void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>&
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void Config::ReadPlayerValue(std::size_t player_index) {
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const QString player_prefix = [this, player_index] {
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if (type == ConfigType::InputProfile) {
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if (type == ConfigType::InputProfile && global) {
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return QString{};
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} else {
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return QStringLiteral("player_%1_").arg(player_index);
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@ -244,6 +244,14 @@ void Config::ReadPlayerValue(std::size_t player_index) {
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->value(QStringLiteral("%1button_color_right").arg(player_prefix),
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Settings::JOYCON_BUTTONS_NEON_RED)
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.toUInt();
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// This only applies to per-game configs
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if (!global) {
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player.profile_name =
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qt_config->value(QStringLiteral("%1profile_name").arg(player_prefix), QString{})
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.toString()
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.toStdString();
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}
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}
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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@ -386,6 +394,7 @@ void Config::ReadAudioValues() {
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}
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void Config::ReadControlValues() {
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Settings::values.players.SetGlobal(global);
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qt_config->beginGroup(QStringLiteral("Controls"));
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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@ -904,7 +913,6 @@ void Config::ReadMultiplayerValues() {
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void Config::ReadValues() {
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if (global) {
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ReadControlValues();
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ReadDataStorageValues();
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ReadDebuggingValues();
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ReadDisabledAddOnValues();
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@ -913,6 +921,7 @@ void Config::ReadValues() {
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ReadWebServiceValues();
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ReadMiscellaneousValues();
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}
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ReadControlValues();
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ReadCoreValues();
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ReadCpuValues();
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ReadRendererValues();
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@ -923,7 +932,7 @@ void Config::ReadValues() {
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void Config::SavePlayerValue(std::size_t player_index) {
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const QString player_prefix = [this, player_index] {
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if (type == ConfigType::InputProfile) {
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if (type == ConfigType::InputProfile && global) {
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return QString{};
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} else {
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return QStringLiteral("player_%1_").arg(player_index);
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@ -951,6 +960,12 @@ void Config::SavePlayerValue(std::size_t player_index) {
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player.button_color_left, Settings::JOYCON_BUTTONS_NEON_BLUE);
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WriteSetting(QStringLiteral("%1button_color_right").arg(player_prefix),
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player.button_color_right, Settings::JOYCON_BUTTONS_NEON_RED);
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// This only applies to per-game configs
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if (!global) {
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WriteSetting(QStringLiteral("%1profile_name").arg(player_prefix),
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QString::fromStdString(player.profile_name), QString{});
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}
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}
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for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
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@ -1054,7 +1069,6 @@ void Config::SaveIrCameraValues() {
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void Config::SaveValues() {
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if (global) {
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SaveControlValues();
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SaveDataStorageValues();
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SaveDebuggingValues();
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SaveDisabledAddOnValues();
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@ -1063,6 +1077,7 @@ void Config::SaveValues() {
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SaveWebServiceValues();
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SaveMiscellaneousValues();
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}
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SaveControlValues();
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SaveCoreValues();
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SaveCpuValues();
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SaveRendererValues();
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@ -1085,6 +1100,7 @@ void Config::SaveAudioValues() {
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}
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void Config::SaveControlValues() {
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Settings::values.players.SetGlobal(global);
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qt_config->beginGroup(QStringLiteral("Controls"));
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for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
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76
src/yuzu/configuration/configure_input_per_game.cpp
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76
src/yuzu/configuration/configure_input_per_game.cpp
Normal file
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@ -0,0 +1,76 @@
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/settings.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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#include "ui_configure_input_per_game.h"
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#include "yuzu/configuration/configure_input_per_game.h"
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#include "yuzu/configuration/input_profiles.h"
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ConfigureInputPerGame::ConfigureInputPerGame(Core::System& system_, QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::ConfigureInputPerGame>()),
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profiles(std::make_unique<InputProfiles>()), system{system_} {
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ui->setupUi(this);
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Settings::values.players.SetGlobal(false);
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const auto previous_profile = Settings::values.players.GetValue()[0].profile_name;
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const auto& profile_names = profiles->GetInputProfileNames();
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ui->profile_player_1->addItem(QString::fromStdString("Use global configuration"));
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for (size_t index = 0; index < profile_names.size(); ++index) {
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const auto& profile_name = profile_names[index];
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ui->profile_player_1->addItem(QString::fromStdString(profile_name));
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if (profile_name == previous_profile) {
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// offset by 1 since the first element is the global config
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ui->profile_player_1->setCurrentIndex(static_cast<int>(index + 1));
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}
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}
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LoadConfiguration();
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}
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void ConfigureInputPerGame::ApplyConfiguration() {
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LoadConfiguration();
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auto& hid_core = system.HIDCore();
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auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
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const auto selection_index = ui->profile_player_1->currentIndex();
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if (selection_index == 0) {
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Settings::values.players.SetGlobal(true);
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emulated_controller->ReloadFromSettings();
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return;
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} else {
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Settings::values.players.SetGlobal(false);
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}
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const QString profile_name = ui->profile_player_1->itemText(selection_index);
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if (profile_name.isEmpty()) {
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return;
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}
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profiles->SaveProfile(Settings::values.players.GetValue()[0].profile_name, 0);
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emulated_controller->ReloadFromSettings();
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}
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void ConfigureInputPerGame::LoadConfiguration() {
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auto& hid_core = system.HIDCore();
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auto* emulated_controller = hid_core.GetEmulatedControllerByIndex(0);
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Settings::values.players.SetGlobal(false);
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const auto selection_index = ui->profile_player_1->currentIndex();
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if (selection_index == 0) {
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Settings::values.players.GetValue()[0].profile_name = "";
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Settings::values.players.SetGlobal(true);
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emulated_controller->ReloadFromSettings();
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return;
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}
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const QString profile_name = ui->profile_player_1->itemText(selection_index);
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if (profile_name.isEmpty()) {
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return;
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}
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profiles->LoadProfile(profile_name.toStdString(), 0);
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Settings::values.players.GetValue()[0].profile_name = profile_name.toStdString();
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emulated_controller->ReloadFromSettings();
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}
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44
src/yuzu/configuration/configure_input_per_game.h
Normal file
44
src/yuzu/configuration/configure_input_per_game.h
Normal file
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// SPDX-FileCopyrightText: 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <QWidget>
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namespace Core {
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class System;
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}
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namespace InputCommon {
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class InputSubsystem;
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}
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namespace Ui {
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class ConfigureInputPerGame;
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}
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class InputProfiles;
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class ConfigureInputPerGame : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureInputPerGame(Core::System& system_, QWidget* parent = nullptr);
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/// Initializes the input dialog with the given input subsystem.
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// void Initialize(InputCommon::InputSubsystem* input_subsystem_, std::size_t max_players = 8);
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/// Save configurations to settings file.
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void ApplyConfiguration();
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private:
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/// Load configuration from settings file.
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void LoadConfiguration();
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std::unique_ptr<Ui::ConfigureInputPerGame> ui;
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std::unique_ptr<InputProfiles> profiles;
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Core::System& system;
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};
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298
src/yuzu/configuration/configure_input_per_game.ui
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298
src/yuzu/configuration/configure_input_per_game.ui
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>ConfigureInputPerGame</class>
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<widget class="QWidget" name="PerGameInput">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>541</width>
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<height>759</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<property name="accessibleName">
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<string>Graphics</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_1">
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<item>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<property name="spacing">
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<number>0</number>
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</property>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Input Profiles</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<widget class="QWidget" name="player_1" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_player_1">
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<property name="text">
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<string>Player 1 Profile</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="profile_player_1">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="player_3" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_player_3">
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<property name="text">
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<string>Player 3 Profile</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="profile_player_3">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="player_4" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_player_4">
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<property name="text">
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<string>Player 4 Profile</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="profile_player_4">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="player_5" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_player_5">
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<property name="text">
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<string>Player 5 Profile</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="profile_player_5">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="player_6" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_player_6">
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<property name="text">
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<string>Player 6 Profile</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="profile_player_6">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="player_7" native="true">
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<layout class="QHBoxLayout" name="input_profile_layout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="label_player_7">
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<property name="text">
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<string>Player 7 Profile</string>
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</property>
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</widget>
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</item>
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||||
<item>
|
||||
<widget class="QComboBox" name="profile_player_7">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="player_8" native="true">
|
||||
<layout class="QHBoxLayout" name="input_profile_layout">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="label_player_8">
|
||||
<property name="text">
|
||||
<string>Player 8 Profile</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QComboBox" name="profile_player_8">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -38,7 +38,7 @@ enum class InputType;
|
|||
|
||||
namespace Ui {
|
||||
class ConfigureInputPlayer;
|
||||
}
|
||||
} // namespace Ui
|
||||
|
||||
namespace Core::HID {
|
||||
class HIDCore;
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
#include "yuzu/configuration/configure_general.h"
|
||||
#include "yuzu/configuration/configure_graphics.h"
|
||||
#include "yuzu/configuration/configure_graphics_advanced.h"
|
||||
#include "yuzu/configuration/configure_input.h"
|
||||
#include "yuzu/configuration/configure_input_per_game.h"
|
||||
#include "yuzu/configuration/configure_per_game.h"
|
||||
#include "yuzu/configuration/configure_per_game_addons.h"
|
||||
#include "yuzu/configuration/configure_system.h"
|
||||
|
@ -50,6 +50,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
|
|||
general_tab = std::make_unique<ConfigureGeneral>(system_, this);
|
||||
graphics_tab = std::make_unique<ConfigureGraphics>(system_, this);
|
||||
graphics_advanced_tab = std::make_unique<ConfigureGraphicsAdvanced>(system_, this);
|
||||
input_tab = std::make_unique<ConfigureInputPerGame>(system_, this);
|
||||
system_tab = std::make_unique<ConfigureSystem>(system_, this);
|
||||
|
||||
ui->setupUi(this);
|
||||
|
@ -61,6 +62,7 @@ ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::st
|
|||
ui->tabWidget->addTab(graphics_tab.get(), tr("Graphics"));
|
||||
ui->tabWidget->addTab(graphics_advanced_tab.get(), tr("Adv. Graphics"));
|
||||
ui->tabWidget->addTab(audio_tab.get(), tr("Audio"));
|
||||
ui->tabWidget->addTab(input_tab.get(), tr("Input Profiles"));
|
||||
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
setWindowTitle(tr("Properties"));
|
||||
|
@ -91,6 +93,7 @@ void ConfigurePerGame::ApplyConfiguration() {
|
|||
graphics_tab->ApplyConfiguration();
|
||||
graphics_advanced_tab->ApplyConfiguration();
|
||||
audio_tab->ApplyConfiguration();
|
||||
input_tab->ApplyConfiguration();
|
||||
|
||||
system.ApplySettings();
|
||||
Settings::LogSettings();
|
||||
|
|
|
@ -16,12 +16,17 @@ namespace Core {
|
|||
class System;
|
||||
}
|
||||
|
||||
namespace InputCommon {
|
||||
class InputSubsystem;
|
||||
}
|
||||
|
||||
class ConfigurePerGameAddons;
|
||||
class ConfigureAudio;
|
||||
class ConfigureCpu;
|
||||
class ConfigureGeneral;
|
||||
class ConfigureGraphics;
|
||||
class ConfigureGraphicsAdvanced;
|
||||
class ConfigureInputPerGame;
|
||||
class ConfigureSystem;
|
||||
|
||||
class QGraphicsScene;
|
||||
|
@ -72,5 +77,6 @@ private:
|
|||
std::unique_ptr<ConfigureGeneral> general_tab;
|
||||
std::unique_ptr<ConfigureGraphics> graphics_tab;
|
||||
std::unique_ptr<ConfigureGraphicsAdvanced> graphics_advanced_tab;
|
||||
std::unique_ptr<ConfigureInputPerGame> input_tab;
|
||||
std::unique_ptr<ConfigureSystem> system_tab;
|
||||
};
|
||||
|
|
|
@ -124,6 +124,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
|||
#include "yuzu/compatibility_list.h"
|
||||
#include "yuzu/configuration/config.h"
|
||||
#include "yuzu/configuration/configure_dialog.h"
|
||||
#include "yuzu/configuration/configure_input_per_game.h"
|
||||
#include "yuzu/debugger/console.h"
|
||||
#include "yuzu/debugger/controller.h"
|
||||
#include "yuzu/debugger/profiler.h"
|
||||
|
@ -1647,6 +1648,11 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
LOG_INFO(Frontend, "yuzu starting...");
|
||||
StoreRecentFile(filename); // Put the filename on top of the list
|
||||
|
||||
// Save configurations
|
||||
UpdateUISettings();
|
||||
game_list->SaveInterfaceLayout();
|
||||
config->Save();
|
||||
|
||||
u64 title_id{0};
|
||||
|
||||
last_filename_booted = filename;
|
||||
|
@ -1666,11 +1672,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
|
|||
system->ApplySettings();
|
||||
}
|
||||
|
||||
// Save configurations
|
||||
UpdateUISettings();
|
||||
game_list->SaveInterfaceLayout();
|
||||
config->Save();
|
||||
|
||||
Settings::LogSettings();
|
||||
|
||||
if (UISettings::values.select_user_on_boot) {
|
||||
|
@ -2790,6 +2791,7 @@ void GMainWindow::OnStopGame() {
|
|||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
|
||||
|
@ -3250,6 +3252,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
|||
// Do not cause the global config to write local settings into the config file
|
||||
const bool is_powered_on = system->IsPoweredOn();
|
||||
Settings::RestoreGlobalState(is_powered_on);
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
|
||||
UISettings::values.configuration_applied = false;
|
||||
|
||||
|
@ -3709,6 +3712,7 @@ void GMainWindow::OnCoreError(Core::SystemResultStatus result, std::string detai
|
|||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
} else {
|
||||
|
@ -3860,18 +3864,19 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
|
|||
// Unload controllers early
|
||||
controller_dialog->UnloadController();
|
||||
game_list->UnloadController();
|
||||
system->HIDCore().UnloadInputDevices();
|
||||
|
||||
// Shutdown session if the emu thread is active...
|
||||
if (emu_thread != nullptr) {
|
||||
ShutdownGame();
|
||||
|
||||
Settings::RestoreGlobalState(system->IsPoweredOn());
|
||||
system->HIDCore().ReloadInputDevices();
|
||||
UpdateStatusButtons();
|
||||
}
|
||||
|
||||
render_window->close();
|
||||
multiplayer_state->Close();
|
||||
system->HIDCore().UnloadInputDevices();
|
||||
system->GetRoomNetwork().Shutdown();
|
||||
|
||||
QWidget::closeEvent(event);
|
||||
|
|
Loading…
Reference in a new issue