mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-12-02 08:53:24 +00:00
shader: Better but still partial interpolation support
This commit is contained in:
parent
e4e1cc11b8
commit
96b7ced6ec
|
@ -141,14 +141,16 @@ void TranslatorVisitor::IPA(u64 insn) {
|
|||
const IR::Attribute attribute{ipa.attribute};
|
||||
IR::F32 value{ir.GetAttribute(attribute)};
|
||||
if (IR::IsGeneric(attribute)) {
|
||||
// const bool is_perspective{UnimplementedReadHeader(GenericAttributeIndex(attribute))};
|
||||
const bool is_perspective{false};
|
||||
const ProgramHeader& sph{env.SPH()};
|
||||
const u32 attr_index{IR::GenericAttributeIndex(attribute)};
|
||||
const u32 element{static_cast<u32>(attribute) % 4};
|
||||
const std::array input_map{sph.ps.GenericInputMap(attr_index)};
|
||||
const bool is_perspective{input_map[element] == Shader::PixelImap::Perspective};
|
||||
if (is_perspective) {
|
||||
const IR::F32 rcp_position_w{ir.FPRecip(ir.GetAttribute(IR::Attribute::PositionW))};
|
||||
value = ir.FPMul(value, rcp_position_w);
|
||||
const IR::F32 position_w{ir.GetAttribute(IR::Attribute::PositionW)};
|
||||
value = ir.FPMul(value, position_w);
|
||||
}
|
||||
}
|
||||
|
||||
switch (ipa.interpolation_mode) {
|
||||
case InterpolationMode::Pass:
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue