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yuzu: Clear partial/full game list cache when data is updated
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@ -13,6 +13,8 @@
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#include <QTimer>
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#include <QTreeView>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/xts_archive.h"
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@ -79,6 +81,14 @@ void ConfigurePerGameGeneral::applyConfiguration() {
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disabled_addons.push_back(item.front()->text().toStdString());
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}
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auto current = Settings::values.disabled_addons[title_id];
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std::sort(disabled_addons.begin(), disabled_addons.end());
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std::sort(current.begin(), current.end());
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if (disabled_addons != current) {
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FileUtil::Delete(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
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"game_list" + DIR_SEP + fmt::format("{:016X}.pv.txt", title_id));
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}
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Settings::values.disabled_addons[title_id] = disabled_addons;
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}
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@ -1396,6 +1396,9 @@ void GMainWindow::OnMenuInstallToNAND() {
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tr("The file was successfully installed."));
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game_list->PopulateAsync(UISettings::values.game_directory_path,
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UISettings::values.game_directory_deepscan);
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// Clear the game list cache.
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FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
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DIR_SEP + "game_list");
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};
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const auto failed = [this]() {
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