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Kernel/ServerSession: Keep track of which threads have issued sync requests.
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@ -39,7 +39,7 @@ ResultCode ClientSession::SendSyncRequest() {
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return ERR_SESSION_CLOSED_BY_REMOTE;
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// Signal the server session that new data is available
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return server->HandleSyncRequest();
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return server->HandleSyncRequest(GetCurrentThread());
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}
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} // namespace
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@ -32,22 +32,29 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name) {
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SharedPtr<ServerSession> server_session(new ServerSession);
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server_session->name = std::move(name);
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server_session->signaled = false;
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server_session->parent = nullptr;
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return MakeResult(std::move(server_session));
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}
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bool ServerSession::ShouldWait(Thread* thread) const {
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return !signaled;
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// Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
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if (parent->client == nullptr)
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return false;
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// Wait if we have no pending requests, or if we're currently handling a request.
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return pending_requesting_threads.empty() || currently_handling != nullptr;
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}
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void ServerSession::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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signaled = false;
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// We are now handling a request, pop it from the stack.
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// TODO(Subv): What happens if the client endpoint is closed before any requests are made?
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ASSERT(!pending_requesting_threads.empty());
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currently_handling = pending_requesting_threads.back();
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pending_requesting_threads.pop_back();
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}
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ResultCode ServerSession::HandleSyncRequest() {
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ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
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// The ServerSession received a sync request, this means that there's new data available
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// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
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// similar.
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@ -60,11 +67,14 @@ ResultCode ServerSession::HandleSyncRequest() {
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return result;
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hle_handler->HandleSyncRequest(SharedPtr<ServerSession>(this));
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// TODO(Subv): Translate the response command buffer.
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} else {
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// Add the thread to the list of threads that have issued a sync request with this
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// server.
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pending_requesting_threads.push_back(std::move(thread));
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}
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// If this ServerSession does not have an HLE implementation, just wake up the threads waiting
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// on it.
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signaled = true;
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WakeupAllWaitingThreads();
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return RESULT_SUCCESS;
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}
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@ -90,4 +100,4 @@ ResultCode TranslateHLERequest(ServerSession* server_session) {
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// TODO(Subv): Implement this function once multiple concurrent processes are supported.
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return RESULT_SUCCESS;
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}
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}
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} // namespace Kernel
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@ -67,20 +67,30 @@ public:
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/**
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* Handle a sync request from the emulated application.
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* @param thread Thread that initiated the request.
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* @returns ResultCode from the operation.
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*/
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ResultCode HandleSyncRequest();
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ResultCode HandleSyncRequest(SharedPtr<Thread> thread);
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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std::string name; ///< The name of this session (optional)
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bool signaled; ///< Whether there's new data available to this ServerSession
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std::shared_ptr<Session> parent; ///< The parent session, which links to the client endpoint.
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std::shared_ptr<SessionRequestHandler>
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hle_handler; ///< This session's HLE request handler (optional)
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/// List of threads that are pending a response after a sync request. This list is processed in
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/// a LIFO manner, thus, the last request will be dispatched first.
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/// TODO(Subv): Verify if this is indeed processed in LIFO using a hardware test.
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std::vector<SharedPtr<Thread>> pending_requesting_threads;
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/// Thread whose request is currently being handled. A request is considered "handled" when a
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/// response is sent via svcReplyAndReceive.
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/// TODO(Subv): Find a better name for this.
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SharedPtr<Thread> currently_handling;
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private:
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ServerSession();
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~ServerSession() override;
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