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Loader: Never forget to change is_loaded.
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@ -215,13 +215,20 @@ AppLoader_THREEDSX::~AppLoader_THREEDSX() {
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ResultStatus AppLoader_THREEDSX::Load() {
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LOG_INFO(Loader, "Loading 3DSX file %s...", filename.c_str());
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if (is_loaded)
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return ResultStatus::ErrorAlreadyLoaded;
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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THREEDSXReader::Load3DSXFile(filename, 0x00100000);
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Kernel::LoadExec(0x00100000);
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} else {
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return ResultStatus::Error;
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}
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is_loaded = true;
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return ResultStatus::Success;
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}
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@ -26,7 +26,7 @@ public:
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private:
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std::string filename;
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bool is_loaded;
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bool is_loaded = false;
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};
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} // namespace Loader
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@ -331,7 +331,7 @@ bool ElfReader::LoadSymbols() {
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namespace Loader {
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/// AppLoader_ELF constructor
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AppLoader_ELF::AppLoader_ELF(const std::string& filename) : is_loaded(false) {
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AppLoader_ELF::AppLoader_ELF(const std::string& filename) {
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this->filename = filename;
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}
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@ -358,6 +358,8 @@ ResultStatus AppLoader_ELF::Load() {
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} else {
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return ResultStatus::Error;
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}
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is_loaded = true;
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return ResultStatus::Success;
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}
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@ -26,7 +26,7 @@ public:
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private:
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std::string filename;
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bool is_loaded;
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bool is_loaded = false;
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};
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} // namespace Loader
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@ -102,7 +102,6 @@ static bool LZSS_Decompress(u8* compressed, u32 compressed_size, u8* decompresse
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/// AppLoader_NCCH constructor
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AppLoader_NCCH::AppLoader_NCCH(const std::string& filename) {
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this->filename = filename;
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is_loaded = false;
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is_compressed = false;
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entry_point = 0;
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ncch_offset = 0;
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@ -221,10 +220,10 @@ ResultStatus AppLoader_NCCH::Load() {
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file.Seek(exefs_offset + ncch_offset, 0);
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file.ReadBytes(&exefs_header, sizeof(ExeFs_Header));
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is_loaded = true; // Set state to loaded
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LoadExec(); // Load the executable into memory for booting
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is_loaded = true; // Set state to loaded
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return ResultStatus::Success;
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} else {
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LOG_ERROR(Loader, "Unable to read file %s!", filename.c_str());
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@ -215,7 +215,7 @@ private:
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std::string filename;
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bool is_loaded;
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bool is_loaded = false;
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bool is_compressed;
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u32 entry_point;
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