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GPU: Ignore disabled textures and textures with an invalid address.
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@ -636,7 +636,11 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program,
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glProgramUniform1i(program, uniform, current_bindpoint);
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const auto texture = maxwell3d.GetStageTexture(entry.GetStage(), entry.GetOffset());
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ASSERT(texture.enabled);
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if (!texture.enabled) {
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state.texture_units[current_bindpoint].texture_2d = 0;
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continue;
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}
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texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
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Surface surface = res_cache.GetTextureSurface(texture);
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@ -454,6 +454,11 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) {
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return {};
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}
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const auto& gpu = Core::System::GetInstance().GPU();
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// Don't try to create any entries in the cache if the address of the texture is invalid.
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if (gpu.memory_manager->GpuToCpuAddress(params.addr) == boost::none)
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return {};
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// Check for an exact match in existing surfaces
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const auto& surface_key{SurfaceKey::Create(params)};
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const auto& search{surface_cache.find(surface_key)};
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