diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 7170f61c26..4a331c630a 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -62,7 +62,7 @@ RasterizerOpenGL::RasterizerOpenGL() "Shadow might not be able to render because of unsupported OpenGL extensions."); } - if (!GLAD_GL_ARB_copy_image) { + if (!GLAD_GL_ARB_copy_image && !GLES) { LOG_WARNING(Render_OpenGL, "ARB_copy_image not supported. Some games might produce artifacts."); } @@ -782,7 +782,7 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { } OGLTexture temp_tex; - if (need_duplicate_texture && GLAD_GL_ARB_copy_image) { + if (need_duplicate_texture && (GLAD_GL_ARB_copy_image || GLES)) { // The game is trying to use a surface as a texture and framebuffer at the same time // which causes unpredictable behavior on the host. // Making a copy to sample from eliminates this issue and seems to be fairly cheap.