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hid_user: Pass by reference with PadButtonPress/PadButtonRelease
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@ -55,7 +55,7 @@ static void UpdateNextCirclePadState() {
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/**
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/**
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* Sets a Pad state (button or button combo) as pressed
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* Sets a Pad state (button or button combo) as pressed
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*/
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*/
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void PadButtonPress(PadState pad_state) {
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void PadButtonPress(const PadState& pad_state) {
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next_state.hex |= pad_state.hex;
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next_state.hex |= pad_state.hex;
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UpdateNextCirclePadState();
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UpdateNextCirclePadState();
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}
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}
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@ -63,7 +63,7 @@ void PadButtonPress(PadState pad_state) {
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/**
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/**
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* Sets a Pad state (button or button combo) as released
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* Sets a Pad state (button or button combo) as released
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*/
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*/
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void PadButtonRelease(PadState pad_state) {
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void PadButtonRelease(const PadState& pad_state) {
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next_state.hex &= ~pad_state.hex;
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next_state.hex &= ~pad_state.hex;
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UpdateNextCirclePadState();
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UpdateNextCirclePadState();
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}
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}
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@ -93,8 +93,8 @@ const PadState PAD_CIRCLE_UP = {{1u << 30}};
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const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
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const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
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// Methods for updating the HID module's state
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// Methods for updating the HID module's state
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void PadButtonPress(PadState pad_state);
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void PadButtonPress(const PadState& pad_state);
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void PadButtonRelease(PadState pad_state);
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void PadButtonRelease(const PadState& pad_state);
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void PadUpdateComplete();
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void PadUpdateComplete();
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/**
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/**
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