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memory_manager: Make use of [[nodiscard]] in the interface
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@ -31,19 +31,19 @@ public:
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constexpr PageEntry(State state) : state{state} {}
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constexpr PageEntry(VAddr addr) : state{static_cast<State>(addr >> ShiftBits)} {}
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constexpr bool IsUnmapped() const {
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[[nodiscard]] constexpr bool IsUnmapped() const {
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return state == State::Unmapped;
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}
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constexpr bool IsAllocated() const {
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[[nodiscard]] constexpr bool IsAllocated() const {
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return state == State::Allocated;
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}
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constexpr bool IsValid() const {
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[[nodiscard]] constexpr bool IsValid() const {
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return !IsUnmapped() && !IsAllocated();
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}
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constexpr VAddr ToAddress() const {
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[[nodiscard]] constexpr VAddr ToAddress() const {
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if (!IsValid()) {
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return {};
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}
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@ -51,7 +51,7 @@ public:
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return static_cast<VAddr>(state) << ShiftBits;
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}
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constexpr PageEntry operator+(u64 offset) const {
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[[nodiscard]] constexpr PageEntry operator+(u64 offset) const {
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// If this is a reserved value, offsets do not apply
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if (!IsValid()) {
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return *this;
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@ -74,16 +74,16 @@ public:
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/// Binds a renderer to the memory manager.
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void BindRasterizer(VideoCore::RasterizerInterface& rasterizer);
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std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr) const;
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[[nodiscard]] std::optional<VAddr> GpuToCpuAddress(GPUVAddr addr) const;
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template <typename T>
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T Read(GPUVAddr addr) const;
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[[nodiscard]] T Read(GPUVAddr addr) const;
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template <typename T>
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void Write(GPUVAddr addr, T data);
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u8* GetPointer(GPUVAddr addr);
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const u8* GetPointer(GPUVAddr addr) const;
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[[nodiscard]] u8* GetPointer(GPUVAddr addr);
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[[nodiscard]] const u8* GetPointer(GPUVAddr addr) const;
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/**
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* ReadBlock and WriteBlock are full read and write operations over virtual
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@ -112,24 +112,24 @@ public:
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/**
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* IsGranularRange checks if a gpu region can be simply read with a pointer.
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*/
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bool IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const;
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[[nodiscard]] bool IsGranularRange(GPUVAddr gpu_addr, std::size_t size) const;
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GPUVAddr Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size);
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GPUVAddr MapAllocate(VAddr cpu_addr, std::size_t size, std::size_t align);
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std::optional<GPUVAddr> AllocateFixed(GPUVAddr gpu_addr, std::size_t size);
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GPUVAddr Allocate(std::size_t size, std::size_t align);
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[[nodiscard]] GPUVAddr Map(VAddr cpu_addr, GPUVAddr gpu_addr, std::size_t size);
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[[nodiscard]] GPUVAddr MapAllocate(VAddr cpu_addr, std::size_t size, std::size_t align);
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[[nodiscard]] std::optional<GPUVAddr> AllocateFixed(GPUVAddr gpu_addr, std::size_t size);
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[[nodiscard]] GPUVAddr Allocate(std::size_t size, std::size_t align);
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void Unmap(GPUVAddr gpu_addr, std::size_t size);
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private:
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PageEntry GetPageEntry(GPUVAddr gpu_addr) const;
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[[nodiscard]] PageEntry GetPageEntry(GPUVAddr gpu_addr) const;
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void SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size = page_size);
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GPUVAddr UpdateRange(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size);
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std::optional<GPUVAddr> FindFreeRange(std::size_t size, std::size_t align) const;
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[[nodiscard]] std::optional<GPUVAddr> FindFreeRange(std::size_t size, std::size_t align) const;
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void TryLockPage(PageEntry page_entry, std::size_t size);
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void TryUnlockPage(PageEntry page_entry, std::size_t size);
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static constexpr std::size_t PageEntryIndex(GPUVAddr gpu_addr) {
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[[nodiscard]] static constexpr std::size_t PageEntryIndex(GPUVAddr gpu_addr) {
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return (gpu_addr >> page_bits) & page_table_mask;
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}
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