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Merge pull request #4582 from FearlessTobi/port-2020
Port two minor changes from yuzu (# 1848 and # 2020)
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7903ad9aa3
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@ -54,8 +54,8 @@ std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out,
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const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
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stretch_ratio += lpf_gain * (current_ratio - stretch_ratio);
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// Place a lower limit of 5% speed. When a game boots up, there will be
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// many silence samples. These do not need to be timestretched.
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// Place a lower limit of 5% speed. When a game boots up, there will be
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// many silence samples. These do not need to be timestretched.
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stretch_ratio = std::max(stretch_ratio, 0.05);
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sound_touch->setTempo(stretch_ratio);
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@ -585,7 +585,7 @@ void GameList::LoadCompatibilityList() {
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QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
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QJsonArray arr = json.array();
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for (const QJsonValueRef& value : arr) {
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for (const QJsonValueRef value : arr) {
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QJsonObject game = value.toObject();
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if (game.contains("compatibility") && game["compatibility"].isDouble()) {
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@ -593,7 +593,7 @@ void GameList::LoadCompatibilityList() {
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QString directory = game["directory"].toString();
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QJsonArray ids = game["releases"].toArray();
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for (const QJsonValueRef& id_ref : ids) {
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for (const QJsonValueRef id_ref : ids) {
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QJsonObject id_object = id_ref.toObject();
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QString id = id_object["id"].toString();
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compatibility_list.emplace(
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