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Pica: Implement blend factors.
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@ -332,11 +332,21 @@ struct Regs {
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};
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enum BlendFactor : u32 {
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Zero = 0,
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One = 1,
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SourceAlpha = 6,
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OneMinusSourceAlpha = 7,
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Zero = 0,
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One = 1,
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SourceColor = 2,
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OneMinusSourceColor = 3,
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DestColor = 4,
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OneMinusDestColor = 5,
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SourceAlpha = 6,
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OneMinusSourceAlpha = 7,
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DestAlpha = 8,
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OneMinusDestAlpha = 9,
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ConstantColor = 10,
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OneMinusConstantColor = 11,
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ConstantAlpha = 12,
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OneMinusConstantAlpha = 13,
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SourceAlphaSaturate = 14
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};
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BitField< 0, 8, BlendEquation> blend_equation_rgb;
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@ -357,7 +367,12 @@ struct Regs {
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BitField<0, 4, Op> op;
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} logic_op;
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INSERT_PADDING_WORDS(0x1);
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union {
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BitField< 0, 8, u32> r;
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BitField< 8, 8, u32> g;
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BitField<16, 8, u32> b;
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BitField<24, 8, u32> a;
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} blend_const;
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union {
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BitField< 0, 1, u32> enable;
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@ -528,18 +528,48 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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auto params = registers.output_merger.alpha_blending;
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auto LookupFactorRGB = [&](decltype(params)::BlendFactor factor) -> Math::Vec3<u8> {
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switch(factor) {
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switch (factor) {
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case params.Zero:
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return Math::Vec3<u8>(0, 0, 0);
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case params.One:
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return Math::Vec3<u8>(255, 255, 255);
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case params.SourceColor:
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return combiner_output.rgb();
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case params.OneMinusSourceColor:
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return Math::Vec3<u8>(255 - combiner_output.r(), 255 - combiner_output.g(), 255 - combiner_output.b());
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case params.DestColor:
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return dest.rgb();
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case params.OneMinusDestColor:
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return Math::Vec3<u8>(255 - dest.r(), 255 - dest.g(), 255 - dest.b());
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case params.SourceAlpha:
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return Math::MakeVec(combiner_output.a(), combiner_output.a(), combiner_output.a());
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return Math::Vec3<u8>(combiner_output.a(), combiner_output.a(), combiner_output.a());
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case params.OneMinusSourceAlpha:
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return Math::Vec3<u8>(255-combiner_output.a(), 255-combiner_output.a(), 255-combiner_output.a());
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return Math::Vec3<u8>(255 - combiner_output.a(), 255 - combiner_output.a(), 255 - combiner_output.a());
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case params.DestAlpha:
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return Math::Vec3<u8>(dest.a(), dest.a(), dest.a());
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case params.OneMinusDestAlpha:
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return Math::Vec3<u8>(255 - dest.a(), 255 - dest.a(), 255 - dest.a());
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case params.ConstantColor:
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return Math::Vec3<u8>(registers.output_merger.blend_const.r, registers.output_merger.blend_const.g, registers.output_merger.blend_const.b);
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case params.OneMinusConstantColor:
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return Math::Vec3<u8>(255 - registers.output_merger.blend_const.r, 255 - registers.output_merger.blend_const.g, 255 - registers.output_merger.blend_const.b);
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case params.ConstantAlpha:
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return Math::Vec3<u8>(registers.output_merger.blend_const.a, registers.output_merger.blend_const.a, registers.output_merger.blend_const.a);
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case params.OneMinusConstantAlpha:
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return Math::Vec3<u8>(255 - registers.output_merger.blend_const.a, 255 - registers.output_merger.blend_const.a, 255 - registers.output_merger.blend_const.a);
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default:
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LOG_CRITICAL(HW_GPU, "Unknown color blend factor %x", factor);
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@ -549,7 +579,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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};
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auto LookupFactorA = [&](decltype(params)::BlendFactor factor) -> u8 {
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switch(factor) {
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switch (factor) {
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case params.Zero:
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return 0;
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@ -562,6 +592,18 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
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case params.OneMinusSourceAlpha:
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return 255 - combiner_output.a();
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case params.DestAlpha:
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return dest.a();
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case params.OneMinusDestAlpha:
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return 255 - dest.a();
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case params.ConstantAlpha:
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return registers.output_merger.blend_const.a;
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case params.OneMinusConstantAlpha:
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return 255 - registers.output_merger.blend_const.a;
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default:
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LOG_CRITICAL(HW_GPU, "Unknown alpha blend factor %x", factor);
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exit(0);
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