diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index f9c06aedde..f8f3264cbd 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -573,20 +573,23 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading, result = r; } else { // Unsupported shader type got stored somehow so nuke the cache - LOG_CRITICAL(Frontend, "failed to load raw programtype {}", - static_cast(raw.GetProgramType())); + LOG_ERROR(Frontend, "failed to load raw programtype {}", + static_cast(raw.GetProgramType())); compilation_failed = true; return; } if (handle == 0) { - LOG_CRITICAL(Frontend, "compilation from raw failed {:x} {:x}", - raw.GetProgramCode().at(0), raw.GetProgramCode().at(1)); + LOG_ERROR(Frontend, "compilation from raw failed {:x} {:x}", + raw.GetProgramCode().at(0), raw.GetProgramCode().at(1)); compilation_failed = true; return; } - disk_cache.SaveDecompiled(unique_identifier, *result); - disk_cache.SaveDump(unique_identifier, handle); - precompiled_cache_altered = true; + // If this is a new shader, add it the precompiled cache + if (result) { + disk_cache.SaveDecompiled(unique_identifier, *result); + disk_cache.SaveDump(unique_identifier, handle); + precompiled_cache_altered = true; + } if (callback) { callback(VideoCore::LoadCallbackStage::Build, i, raws.size());