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Merge pull request #11356 from lat9nq/console-mode-pg
general,config-qt: Present Console Mode as an enum with separate options in game properties
This commit is contained in:
commit
6c4abd23be
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@ -11,6 +11,7 @@
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "input_common/main.h"
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#include "jni/config.h"
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@ -144,7 +145,9 @@ void Config::ReadValues() {
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Service::Account::MAX_USERS - 1);
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// Disable docked mode by default on Android
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Settings::values.use_docked_mode = config->GetBoolean("System", "use_docked_mode", false);
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Settings::values.use_docked_mode.SetValue(config->GetBoolean("System", "use_docked_mode", false)
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? Settings::ConsoleMode::Docked
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: Settings::ConsoleMode::Handheld);
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const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
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if (rng_seed_enabled) {
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@ -420,7 +420,7 @@ public:
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return false;
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}
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return !Settings::values.use_docked_mode.GetValue();
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return !Settings::IsDockedMode();
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}
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void SetDeviceType([[maybe_unused]] int index, int type) {
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <version>
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#include "common/settings_enums.h"
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#if __cpp_lib_chrono >= 201907L
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#include <chrono>
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#include <exception>
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@ -145,6 +146,10 @@ bool IsFastmemEnabled() {
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return true;
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}
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bool IsDockedMode() {
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return values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
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}
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float Volume() {
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if (values.audio_muted) {
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return 0.0f;
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@ -379,7 +379,13 @@ struct Values {
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Setting<s32> current_user{linkage, 0, "current_user", Category::System};
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SwitchableSetting<bool> use_docked_mode{linkage, true, "use_docked_mode", Category::System};
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SwitchableSetting<ConsoleMode> use_docked_mode{linkage,
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ConsoleMode::Docked,
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"use_docked_mode",
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Category::System,
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Specialization::Radio,
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true,
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true};
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// Controls
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InputSetting<std::array<PlayerInput, 10>> players;
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@ -519,6 +525,8 @@ bool IsGPULevelHigh();
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bool IsFastmemEnabled();
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bool IsDockedMode();
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float Volume();
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std::string GetTimeZoneString(TimeZone time_zone);
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@ -56,6 +56,7 @@ enum Specialization : u8 {
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Scalar = 5, // Values are continuous
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Countable = 6, // Can be stepped through
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Paired = 7, // Another setting is associated with this setting
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Radio = 8, // Setting should be presented in a radio group
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Percentage = (1 << SpecializationAttributeOffset), // Should be represented as a percentage
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};
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@ -146,6 +146,8 @@ ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
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ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
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ENUM(ConsoleMode, Handheld, Docked);
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template <typename Type>
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inline std::string CanonicalizeEnum(Type id) {
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const auto group = EnumMetadata<Type>::Canonicalizations();
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@ -3,6 +3,8 @@
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/frontend/applets/controller.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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@ -62,7 +64,7 @@ void DefaultControllerApplet::ReconfigureControllers(ReconfigureCallback callbac
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controller->Connect(true);
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}
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} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
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!Settings::values.use_docked_mode.GetValue()) {
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!Settings::IsDockedMode()) {
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// We should *never* reach here under any normal circumstances.
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controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
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controller->Connect(true);
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@ -5,6 +5,7 @@
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#include "common/assert.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/frontend/framebuffer_layout.h"
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namespace Layout {
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@ -49,7 +50,7 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
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}
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FramebufferLayout FrameLayoutFromResolutionScale(f32 res_scale) {
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const bool is_docked = Settings::values.use_docked_mode.GetValue();
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const bool is_docked = Settings::IsDockedMode();
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const u32 screen_width = is_docked ? ScreenDocked::Width : ScreenUndocked::Width;
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const u32 screen_height = is_docked ? ScreenDocked::Height : ScreenUndocked::Height;
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@ -6,6 +6,7 @@
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#include <cinttypes>
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#include <cstring>
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/core.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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@ -833,7 +834,7 @@ void ICommonStateGetter::GetDefaultDisplayResolution(HLERequestContext& ctx) {
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(ResultSuccess);
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if (Settings::values.use_docked_mode.GetValue()) {
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if (Settings::IsDockedMode()) {
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
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} else {
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@ -921,7 +922,7 @@ void IStorage::Open(HLERequestContext& ctx) {
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}
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void ICommonStateGetter::GetOperationMode(HLERequestContext& ctx) {
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const bool use_docked_mode{Settings::values.use_docked_mode.GetValue()};
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const bool use_docked_mode{Settings::IsDockedMode()};
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LOG_DEBUG(Service_AM, "called, use_docked_mode={}", use_docked_mode);
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IPC::ResponseBuilder rb{ctx, 3};
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@ -7,6 +7,7 @@
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/core_timing.h"
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#include "core/hle/service/apm/apm_controller.h"
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@ -67,8 +68,7 @@ void Controller::SetFromCpuBoostMode(CpuBoostMode mode) {
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}
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PerformanceMode Controller::GetCurrentPerformanceMode() const {
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return Settings::values.use_docked_mode.GetValue() ? PerformanceMode::Boost
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: PerformanceMode::Normal;
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return Settings::IsDockedMode() ? PerformanceMode::Boost : PerformanceMode::Normal;
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}
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PerformanceConfiguration Controller::GetCurrentPerformanceConfiguration(PerformanceMode mode) {
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@ -331,7 +331,7 @@ Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties()
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};
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// Hack: There is no touch in docked but games still allow it
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if (Settings::values.use_docked_mode.GetValue()) {
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if (Settings::IsDockedMode()) {
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gesture.points[id] = {
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.x = static_cast<s32>(active_x * Layout::ScreenDocked::Width),
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.y = static_cast<s32>(active_y * Layout::ScreenDocked::Height),
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@ -1518,7 +1518,7 @@ bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller
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return false;
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}
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// Handheld shouldn't be supported in docked mode
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if (Settings::values.use_docked_mode.GetValue()) {
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if (Settings::IsDockedMode()) {
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return false;
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}
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@ -217,7 +217,7 @@ private:
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IPC::ResponseBuilder rb{ctx, 6};
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rb.Push(ResultSuccess);
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if (Settings::values.use_docked_mode.GetValue()) {
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if (Settings::IsDockedMode()) {
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedWidth));
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rb.Push(static_cast<u32>(Service::VI::DisplayResolution::DockedHeight));
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} else {
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@ -14,6 +14,7 @@
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#include "common/logging/log.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/loader/loader.h"
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@ -275,7 +276,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
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static_cast<u32>(Settings::values.shader_backend.GetValue()));
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AddField(field_type, "Renderer_UseAsynchronousShaders",
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Settings::values.use_asynchronous_shaders.GetValue());
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AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode.GetValue());
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AddField(field_type, "System_UseDockedMode", Settings::IsDockedMode());
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}
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bool TelemetrySession::SubmitTestcase() {
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@ -5,6 +5,8 @@
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#include <thread>
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#include "common/assert.h"
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "common/string_util.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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@ -226,9 +228,11 @@ int QtControllerSelectorDialog::exec() {
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}
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void QtControllerSelectorDialog::ApplyConfiguration() {
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const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
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const bool pre_docked_mode = Settings::IsDockedMode();
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const bool docked_mode_selected = ui->radioDocked->isChecked();
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Settings::values.use_docked_mode.SetValue(
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docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
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OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
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@ -616,8 +620,8 @@ void QtControllerSelectorDialog::UpdateDockedState(bool is_handheld) {
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ui->radioDocked->setEnabled(!is_handheld);
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ui->radioUndocked->setEnabled(!is_handheld);
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ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
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ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
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ui->radioDocked->setChecked(Settings::IsDockedMode());
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ui->radioUndocked->setChecked(!Settings::IsDockedMode());
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// Also force into undocked mode if the controller type is handheld.
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if (is_handheld) {
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|
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@ -928,8 +928,8 @@ void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
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const Layout::FramebufferLayout layout{[]() {
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u32 height = UISettings::values.screenshot_height.GetValue();
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if (height == 0) {
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height = Settings::values.use_docked_mode.GetValue() ? Layout::ScreenDocked::Height
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: Layout::ScreenUndocked::Height;
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height = Settings::IsDockedMode() ? Layout::ScreenDocked::Height
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: Layout::ScreenUndocked::Height;
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height *= Settings::values.resolution_info.up_factor;
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}
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const u32 width =
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@ -9,6 +9,7 @@
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#include "common/fs/path_util.h"
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#include "common/settings.h"
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#include "common/settings_common.h"
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#include "common/settings_enums.h"
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#include "core/core.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/hid/controllers/npad.h"
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@ -85,9 +86,9 @@ const std::map<Settings::ScalingFilter, QString> Config::scaling_filter_texts_ma
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{Settings::ScalingFilter::Fsr, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "FSR"))},
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};
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const std::map<bool, QString> Config::use_docked_mode_texts_map = {
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{true, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
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{false, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
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const std::map<Settings::ConsoleMode, QString> Config::use_docked_mode_texts_map = {
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{Settings::ConsoleMode::Docked, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Docked"))},
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{Settings::ConsoleMode::Handheld, QStringLiteral(QT_TRANSLATE_NOOP("GMainWindow", "Handheld"))},
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};
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const std::map<Settings::GpuAccuracy, QString> Config::gpu_accuracy_texts_map = {
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@ -376,7 +377,7 @@ void Config::ReadControlValues() {
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const auto controller_type = Settings::values.players.GetValue()[0].controller_type;
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if (controller_type == Settings::ControllerType::Handheld) {
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Settings::values.use_docked_mode.SetGlobal(!IsCustomConfig());
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Settings::values.use_docked_mode.SetValue(false);
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Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
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}
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if (IsCustomConfig()) {
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|
|
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@ -9,6 +9,7 @@
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#include <QMetaType>
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#include <QVariant>
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "yuzu/uisettings.h"
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class QSettings;
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|
@ -51,7 +52,7 @@ public:
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static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map;
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static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map;
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static const std::map<bool, QString> use_docked_mode_texts_map;
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static const std::map<Settings::ConsoleMode, QString> use_docked_mode_texts_map;
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static const std::map<Settings::GpuAccuracy, QString> gpu_accuracy_texts_map;
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static const std::map<Settings::RendererBackend, QString> renderer_backend_texts_map;
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static const std::map<Settings::ShaderBackend, QString> shader_backend_texts_map;
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|
|
|
@ -4,6 +4,8 @@
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#include <memory>
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#include <thread>
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#include "common/settings.h"
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#include "common/settings_enums.h"
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#include "core/core.h"
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#include "core/hid/emulated_controller.h"
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#include "core/hid/hid_core.h"
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|
@ -197,9 +199,11 @@ void ConfigureInput::ApplyConfiguration() {
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advanced->ApplyConfiguration();
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const bool pre_docked_mode = Settings::values.use_docked_mode.GetValue();
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Settings::values.use_docked_mode.SetValue(ui->radioDocked->isChecked());
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OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode.GetValue(), system);
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const bool pre_docked_mode = Settings::IsDockedMode();
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const bool docked_mode_selected = ui->radioDocked->isChecked();
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Settings::values.use_docked_mode.SetValue(
|
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docked_mode_selected ? Settings::ConsoleMode::Docked : Settings::ConsoleMode::Handheld);
|
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OnDockedModeChanged(pre_docked_mode, docked_mode_selected, system);
|
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|
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Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
|
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Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
|
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|
@ -267,8 +271,8 @@ void ConfigureInput::UpdateDockedState(bool is_handheld) {
|
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ui->radioDocked->setEnabled(!is_handheld);
|
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ui->radioUndocked->setEnabled(!is_handheld);
|
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|
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ui->radioDocked->setChecked(Settings::values.use_docked_mode.GetValue());
|
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ui->radioUndocked->setChecked(!Settings::values.use_docked_mode.GetValue());
|
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ui->radioDocked->setChecked(Settings::IsDockedMode());
|
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ui->radioUndocked->setChecked(!Settings::IsDockedMode());
|
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|
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// Also force into undocked mode if the controller type is handheld.
|
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if (is_handheld) {
|
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|
|
|
@ -18,6 +18,7 @@
|
|||
|
||||
#include "common/fs/fs_util.h"
|
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#include "common/settings_enums.h"
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#include "common/settings_input.h"
|
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#include "configuration/shared_widget.h"
|
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#include "core/core.h"
|
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#include "core/file_sys/control_metadata.h"
|
||||
|
@ -98,6 +99,12 @@ void ConfigurePerGame::ApplyConfiguration() {
|
|||
addons_tab->ApplyConfiguration();
|
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input_tab->ApplyConfiguration();
|
||||
|
||||
if (Settings::IsDockedMode() && Settings::values.players.GetValue()[0].controller_type ==
|
||||
Settings::ControllerType::Handheld) {
|
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Settings::values.use_docked_mode.SetValue(Settings::ConsoleMode::Handheld);
|
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Settings::values.use_docked_mode.SetGlobal(true);
|
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}
|
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|
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system.ApplySettings();
|
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Settings::LogSettings();
|
||||
|
||||
|
|
|
@ -106,6 +106,11 @@ void ConfigureSystem::Setup(const ConfigurationShared::Builder& builder) {
|
|||
push(Settings::values.linkage.by_category[Settings::Category::System]);
|
||||
|
||||
for (auto setting : settings) {
|
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if (setting->Id() == Settings::values.use_docked_mode.Id() &&
|
||||
Settings::IsConfiguringGlobal()) {
|
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continue;
|
||||
}
|
||||
|
||||
ConfigurationShared::Widget* widget = builder.BuildWidget(setting, apply_funcs);
|
||||
|
||||
if (widget == nullptr) {
|
||||
|
|
|
@ -135,7 +135,7 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QWidget* parent) {
|
|||
INSERT(Settings, region_index, "Region:", "");
|
||||
INSERT(Settings, time_zone_index, "Time Zone:", "");
|
||||
INSERT(Settings, sound_index, "Sound Output Mode:", "");
|
||||
INSERT(Settings, use_docked_mode, "", "");
|
||||
INSERT(Settings, use_docked_mode, "Console Mode:", "");
|
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INSERT(Settings, current_user, "", "");
|
||||
|
||||
// Controls
|
||||
|
@ -379,6 +379,9 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QWidget* parent) {
|
|||
PAIR(MemoryLayout, Memory_6Gb, "6GB DRAM (Unsafe)"),
|
||||
PAIR(MemoryLayout, Memory_8Gb, "8GB DRAM (Unsafe)"),
|
||||
}});
|
||||
translations->insert(
|
||||
{Settings::EnumMetadata<Settings::ConsoleMode>::Index(),
|
||||
{PAIR(ConsoleMode, Docked, "Docked"), PAIR(ConsoleMode, Handheld, "Handheld")}});
|
||||
|
||||
#undef PAIR
|
||||
#undef CTX_PAIR
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
#include <QLineEdit>
|
||||
#include <QObject>
|
||||
#include <QPushButton>
|
||||
#include <QRadioButton>
|
||||
#include <QRegularExpression>
|
||||
#include <QSizePolicy>
|
||||
#include <QSlider>
|
||||
|
@ -171,6 +172,65 @@ QWidget* Widget::CreateCombobox(std::function<std::string()>& serializer,
|
|||
return combobox;
|
||||
}
|
||||
|
||||
QWidget* Widget::CreateRadioGroup(std::function<std::string()>& serializer,
|
||||
std::function<void()>& restore_func,
|
||||
const std::function<void()>& touch) {
|
||||
const auto type = setting.EnumIndex();
|
||||
|
||||
QWidget* group = new QWidget(this);
|
||||
QHBoxLayout* layout = new QHBoxLayout(group);
|
||||
layout->setContentsMargins(0, 0, 0, 0);
|
||||
group->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Preferred);
|
||||
|
||||
const ComboboxTranslations* enumeration{nullptr};
|
||||
if (combobox_enumerations.contains(type)) {
|
||||
enumeration = &combobox_enumerations.at(type);
|
||||
for (const auto& [id, name] : *enumeration) {
|
||||
QRadioButton* radio_button = new QRadioButton(name, group);
|
||||
layout->addWidget(radio_button);
|
||||
radio_buttons.push_back({id, radio_button});
|
||||
}
|
||||
} else {
|
||||
return group;
|
||||
}
|
||||
|
||||
const auto get_selected = [=]() -> u32 {
|
||||
for (const auto& [id, button] : radio_buttons) {
|
||||
if (button->isChecked()) {
|
||||
return id;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
};
|
||||
|
||||
const auto set_index = [=](u32 value) {
|
||||
for (const auto& [id, button] : radio_buttons) {
|
||||
button->setChecked(id == value);
|
||||
}
|
||||
};
|
||||
|
||||
const u32 setting_value = std::stoi(setting.ToString());
|
||||
set_index(setting_value);
|
||||
|
||||
serializer = [get_selected]() {
|
||||
int current = get_selected();
|
||||
return std::to_string(current);
|
||||
};
|
||||
|
||||
restore_func = [this, set_index]() {
|
||||
const u32 global_value = std::stoi(RelevantDefault(setting));
|
||||
set_index(global_value);
|
||||
};
|
||||
|
||||
if (!Settings::IsConfiguringGlobal()) {
|
||||
for (const auto& [id, button] : radio_buttons) {
|
||||
QObject::connect(button, &QAbstractButton::clicked, [touch]() { touch(); });
|
||||
}
|
||||
}
|
||||
|
||||
return group;
|
||||
}
|
||||
|
||||
QWidget* Widget::CreateLineEdit(std::function<std::string()>& serializer,
|
||||
std::function<void()>& restore_func,
|
||||
const std::function<void()>& touch, bool managed) {
|
||||
|
@ -411,6 +471,8 @@ void Widget::SetupComponent(const QString& label, std::function<void()>& load_fu
|
|||
return RequestType::Slider;
|
||||
case Settings::Specialization::Countable:
|
||||
return RequestType::SpinBox;
|
||||
case Settings::Specialization::Radio:
|
||||
return RequestType::RadioGroup;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
@ -439,7 +501,11 @@ void Widget::SetupComponent(const QString& label, std::function<void()>& load_fu
|
|||
if (setting.TypeId() == typeid(bool)) {
|
||||
data_component = CreateCheckBox(&setting, label, serializer, restore_func, touch);
|
||||
} else if (setting.IsEnum()) {
|
||||
data_component = CreateCombobox(serializer, restore_func, touch);
|
||||
if (request == RequestType::RadioGroup) {
|
||||
data_component = CreateRadioGroup(serializer, restore_func, touch);
|
||||
} else {
|
||||
data_component = CreateCombobox(serializer, restore_func, touch);
|
||||
}
|
||||
} else if (type == typeid(u32) || type == typeid(int) || type == typeid(u16) ||
|
||||
type == typeid(s64) || type == typeid(u8)) {
|
||||
switch (request) {
|
||||
|
|
|
@ -22,6 +22,7 @@ class QObject;
|
|||
class QPushButton;
|
||||
class QSlider;
|
||||
class QSpinBox;
|
||||
class QRadioButton;
|
||||
|
||||
namespace Settings {
|
||||
class BasicSetting;
|
||||
|
@ -38,6 +39,7 @@ enum class RequestType {
|
|||
LineEdit,
|
||||
HexEdit,
|
||||
DateTimeEdit,
|
||||
RadioGroup,
|
||||
MaxEnum,
|
||||
};
|
||||
|
||||
|
@ -91,6 +93,7 @@ public:
|
|||
QSlider* slider{};
|
||||
QComboBox* combobox{};
|
||||
QDateTimeEdit* date_time_edit{};
|
||||
std::vector<std::pair<u32, QRadioButton*>> radio_buttons{};
|
||||
|
||||
private:
|
||||
void SetupComponent(const QString& label, std::function<void()>& load_func, bool managed,
|
||||
|
@ -106,6 +109,9 @@ private:
|
|||
QWidget* CreateCombobox(std::function<std::string()>& serializer,
|
||||
std::function<void()>& restore_func,
|
||||
const std::function<void()>& touch);
|
||||
QWidget* CreateRadioGroup(std::function<std::string()>& serializer,
|
||||
std::function<void()>& restore_func,
|
||||
const std::function<void()>& touch);
|
||||
QWidget* CreateLineEdit(std::function<std::string()>& serializer,
|
||||
std::function<void()>& restore_func, const std::function<void()>& touch,
|
||||
bool managed = true);
|
||||
|
|
|
@ -1158,9 +1158,9 @@ void GMainWindow::InitializeWidgets() {
|
|||
[this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
|
||||
for (auto const& docked_mode_pair : Config::use_docked_mode_texts_map) {
|
||||
context_menu.addAction(docked_mode_pair.second, [this, docked_mode_pair] {
|
||||
if (docked_mode_pair.first != Settings::values.use_docked_mode.GetValue()) {
|
||||
for (auto const& pair : Config::use_docked_mode_texts_map) {
|
||||
context_menu.addAction(pair.second, [this, &pair] {
|
||||
if (pair.first != Settings::values.use_docked_mode.GetValue()) {
|
||||
OnToggleDockedMode();
|
||||
}
|
||||
});
|
||||
|
@ -3674,7 +3674,7 @@ void GMainWindow::OnTasReset() {
|
|||
}
|
||||
|
||||
void GMainWindow::OnToggleDockedMode() {
|
||||
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
||||
const bool is_docked = Settings::IsDockedMode();
|
||||
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
|
||||
|
@ -3688,7 +3688,8 @@ void GMainWindow::OnToggleDockedMode() {
|
|||
controller_dialog->refreshConfiguration();
|
||||
}
|
||||
|
||||
Settings::values.use_docked_mode.SetValue(!is_docked);
|
||||
Settings::values.use_docked_mode.SetValue(is_docked ? Settings::ConsoleMode::Handheld
|
||||
: Settings::ConsoleMode::Docked);
|
||||
UpdateDockedButton();
|
||||
OnDockedModeChanged(is_docked, !is_docked, *system);
|
||||
}
|
||||
|
@ -4118,10 +4119,10 @@ void GMainWindow::UpdateGPUAccuracyButton() {
|
|||
}
|
||||
|
||||
void GMainWindow::UpdateDockedButton() {
|
||||
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
||||
dock_status_button->setChecked(is_docked);
|
||||
const auto console_mode = Settings::values.use_docked_mode.GetValue();
|
||||
dock_status_button->setChecked(Settings::IsDockedMode());
|
||||
dock_status_button->setText(
|
||||
Config::use_docked_mode_texts_map.find(is_docked)->second.toUpper());
|
||||
Config::use_docked_mode_texts_map.find(console_mode)->second.toUpper());
|
||||
}
|
||||
|
||||
void GMainWindow::UpdateAPIText() {
|
||||
|
|
Loading…
Reference in a new issue