mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-11-27 14:33:00 +00:00
AudioCore: Use nanoseconds instead of cycles for buffer time.
This commit is contained in:
parent
dc58058203
commit
6bf137a0e8
|
@ -59,11 +59,11 @@ Stream::State Stream::GetState() const {
|
|||
return state;
|
||||
}
|
||||
|
||||
s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
|
||||
s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const {
|
||||
const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
|
||||
const auto us =
|
||||
std::chrono::microseconds((static_cast<u64>(num_samples) * 1000000) / sample_rate);
|
||||
return Core::Timing::usToCycles(us);
|
||||
const auto ns =
|
||||
std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
|
||||
return ns.count();
|
||||
}
|
||||
|
||||
static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
|
||||
|
@ -105,7 +105,7 @@ void Stream::PlayNextBuffer() {
|
|||
|
||||
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
|
||||
|
||||
core_timing.ScheduleEvent(GetBufferReleaseCycles(*active_buffer), release_event, {});
|
||||
core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer), release_event, {});
|
||||
}
|
||||
|
||||
void Stream::ReleaseActiveBuffer() {
|
||||
|
|
|
@ -96,7 +96,7 @@ private:
|
|||
void ReleaseActiveBuffer();
|
||||
|
||||
/// Gets the number of core cycles when the specified buffer will be released
|
||||
s64 GetBufferReleaseCycles(const Buffer& buffer) const;
|
||||
s64 GetBufferReleaseNS(const Buffer& buffer) const;
|
||||
|
||||
u32 sample_rate; ///< Sample rate of the stream
|
||||
Format format; ///< Format of the stream
|
||||
|
|
Loading…
Reference in a new issue