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yuzu: Add auto center on right click
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@ -811,7 +811,7 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
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PreSetAxis(identifier, binding_left_x.value.axis);
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PreSetAxis(identifier, binding_left_y.value.axis);
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const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
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const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
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const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
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mapping.insert_or_assign(Settings::NativeAnalog::LStick,
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BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
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binding_left_y.value.axis,
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@ -822,7 +822,7 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
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PreSetAxis(identifier, binding_left_x.value.axis);
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PreSetAxis(identifier, binding_left_y.value.axis);
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const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
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const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
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const auto left_offset_y = GetAxis(identifier, binding_left_y.value.axis);
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mapping.insert_or_assign(Settings::NativeAnalog::LStick,
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BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
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binding_left_y.value.axis,
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@ -837,7 +837,7 @@ AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& p
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PreSetAxis(identifier, binding_right_x.value.axis);
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PreSetAxis(identifier, binding_right_y.value.axis);
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const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
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const auto right_offset_y = -GetAxis(identifier, binding_right_y.value.axis);
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const auto right_offset_y = GetAxis(identifier, binding_right_y.value.axis);
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mapping.insert_or_assign(Settings::NativeAnalog::RStick,
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BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
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binding_right_y.value.axis, right_offset_x,
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@ -181,7 +181,7 @@ public:
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.raw_value = input_engine->GetAxis(identifier, axis_y),
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.properties = properties_y,
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};
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// This is a workaround too keep compatibility with old yuzu versions. Vertical axis is
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// This is a workaround to keep compatibility with old yuzu versions. Vertical axis is
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// inverted on SDL compared to Nintendo
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if (invert_axis_y) {
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status.y.raw_value = -status.y.raw_value;
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@ -488,6 +488,32 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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emulated_controller->SetStickParam(analog_id, {});
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analog_map_buttons[analog_id][sub_button_id]->setText(tr("[not set]"));
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});
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context_menu.addAction(tr("Center axis"), [&] {
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const auto stick_value =
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emulated_controller->GetSticksValues()[analog_id];
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const float offset_x = stick_value.x.properties.offset;
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const float offset_y = stick_value.y.properties.offset;
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float raw_value_x = stick_value.x.raw_value;
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float raw_value_y = stick_value.y.raw_value;
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// See Core::HID::SanitizeStick() to obtain the original raw axis value
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if (std::abs(offset_x) < 0.5f) {
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if (raw_value_x > 0) {
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raw_value_x *= 1 + offset_x;
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} else {
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raw_value_x *= 1 - offset_x;
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}
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}
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if (std::abs(offset_x) < 0.5f) {
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if (raw_value_y > 0) {
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raw_value_y *= 1 + offset_y;
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} else {
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raw_value_y *= 1 - offset_y;
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}
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}
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param.Set("offset_x", -raw_value_x + offset_x);
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param.Set("offset_y", -raw_value_y + offset_y);
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emulated_controller->SetStickParam(analog_id, param);
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});
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context_menu.addAction(tr("Invert axis"), [&] {
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if (sub_button_id == 2 || sub_button_id == 3) {
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const bool invert_value = param.Get("invert_x", "+") == "-";
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