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Add a workaround if QMovie isn't available
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@ -8,7 +8,6 @@
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#include <QIODevice>
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#include <QImage>
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#include <QLabel>
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#include <QMovie>
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#include <QPainter>
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#include <QPalette>
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#include <QPixmap>
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@ -20,6 +19,12 @@
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#include "ui_loading_screen.h"
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#include "yuzu/loading_screen.h"
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// Mingw seems to not have QMovie at all. If QMovie is missing then use a single frame instead of an
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// showing the full animation
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#if !YUZU_QT_MOVIE_MISSING
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#include <QMovie>
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#endif
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LoadingScreen::LoadingScreen(QWidget* parent)
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: QWidget(parent), ui(std::make_unique<Ui::LoadingScreen>()) {
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ui->setupUi(this);
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@ -32,6 +37,11 @@ LoadingScreen::~LoadingScreen() = default;
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void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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std::vector<u8> buffer;
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if (loader.ReadBanner(buffer) == Loader::ResultStatus::Success) {
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#ifdef YUZU_QT_MOVIE_MISSING
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QPixmap map;
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map.loadFromData(buffer.data(), buffer.size());
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ui->banner->setPixmap(map);
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#else
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backing_mem =
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std::make_unique<QByteArray>(reinterpret_cast<char*>(buffer.data()), buffer.size());
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backing_buf = std::make_unique<QBuffer>(backing_mem.get());
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@ -39,6 +49,7 @@ void LoadingScreen::Prepare(Loader::AppLoader& loader) {
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animation = std::make_unique<QMovie>(backing_buf.get(), QByteArray("GIF"));
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animation->start();
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ui->banner->setMovie(animation.get());
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#endif
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buffer.clear();
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}
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if (loader.ReadLogo(buffer) == Loader::ResultStatus::Success) {
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@ -65,7 +76,9 @@ void LoadingScreen::paintEvent(QPaintEvent* event) {
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}
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void LoadingScreen::Clear() {
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#ifndef YUZU_QT_MOVIE_MISSING
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animation.reset();
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backing_buf.reset();
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backing_mem.reset();
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#endif
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}
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@ -7,6 +7,10 @@
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#include <memory>
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#include <QWidget>
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#if !QT_CONFIG(movie)
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#define YUZU_QT_MOVIE_MISSING 1
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#endif
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namespace Loader {
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class AppLoader;
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}
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@ -42,9 +46,11 @@ public:
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void OnLoadProgress(std::size_t value, std::size_t total);
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private:
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#ifndef YUZU_QT_MOVIE_MISSING
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std::unique_ptr<QMovie> animation;
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std::unique_ptr<QBuffer> backing_buf;
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std::unique_ptr<QByteArray> backing_mem;
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#endif
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std::unique_ptr<Ui::LoadingScreen> ui;
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std::size_t previous_total = 0;
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};
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