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cfg: Initialize backlight controls config blocks. (#6291)
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@ -153,6 +153,20 @@ struct ConsoleCountryInfo {
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u8 country_code; ///< The country code of the console
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};
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static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
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struct BacklightControls {
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u8 power_saving_enabled; ///< Whether power saving mode is enabled.
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u8 brightness_level; ///< The configured brightness level.
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};
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static_assert(sizeof(BacklightControls) == 2, "BacklightControls must be exactly 2 bytes");
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struct New3dsBacklightControls {
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u8 unknown_1[4]; ///< Unknown data
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u8 auto_brightness_enabled; ///< Whether auto brightness is enabled.
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u8 unknown_2[3]; ///< Unknown data
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};
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static_assert(sizeof(New3dsBacklightControls) == 8,
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"New3dsBacklightControls must be exactly 8 bytes");
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} // namespace
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constexpr EULAVersion MAX_EULA_VERSION{0x7F, 0x7F};
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@ -166,6 +180,8 @@ constexpr u8 UNITED_STATES_COUNTRY_ID = 49;
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constexpr u8 WASHINGTON_DC_STATE_ID = 2;
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/// TODO(Subv): Find what the other bytes are
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constexpr ConsoleCountryInfo COUNTRY_INFO{{0, 0}, WASHINGTON_DC_STATE_ID, UNITED_STATES_COUNTRY_ID};
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constexpr BacklightControls BACKLIGHT_CONTROLS{0, 2};
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constexpr New3dsBacklightControls NEW_3DS_BACKLIGHT_CONTROLS{{0, 0, 0, 0}, 0, {0, 0, 0}};
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/**
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* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
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@ -508,11 +524,23 @@ ResultCode Module::FormatConfig() {
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if (!res.IsSuccess())
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return res;
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// 0x00050001 - Backlight controls
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res = CreateConfigInfoBlk(BacklightControlsBlockID, sizeof(BACKLIGHT_CONTROLS), 0xC,
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&BACKLIGHT_CONTROLS);
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(StereoCameraSettingsBlockID, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
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STEREO_CAMERA_SETTINGS.data());
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if (!res.IsSuccess())
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return res;
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// 0x00050009 - New 3DS backlight controls
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res = CreateConfigInfoBlk(BacklightControlNew3dsBlockID, sizeof(NEW_3DS_BACKLIGHT_CONTROLS),
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0xC, &NEW_3DS_BACKLIGHT_CONTROLS);
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(SoundOutputModeBlockID, sizeof(SOUND_OUTPUT_MODE), 0xE,
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&SOUND_OUTPUT_MODE);
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if (!res.IsSuccess())
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