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qt: Add filename and title id to window title while running
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0dce6d7008
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@ -187,6 +187,13 @@ public:
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return current_process;
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return current_process;
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}
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}
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/// Gets the name of the current game
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Loader::ResultStatus GetGameName(std::string& out) const {
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if (app_loader == nullptr)
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return Loader::ResultStatus::ErrorNotInitialized;
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return app_loader->ReadTitle(out);
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}
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PerfStats perf_stats;
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PerfStats perf_stats;
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FrameLimiter frame_limiter;
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FrameLimiter frame_limiter;
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@ -545,6 +545,15 @@ void GMainWindow::BootGame(const QString& filename) {
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}
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}
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status_bar_update_timer.start(2000);
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status_bar_update_timer.start(2000);
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std::string title_name;
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const auto res = Core::System::GetInstance().GetGameName(title_name);
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if (res != Loader::ResultStatus::Success)
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title_name = FileUtil::GetFilename(filename.toStdString());
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setWindowTitle(QString("yuzu %1| %4 | %2-%3")
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc,
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QString::fromStdString(title_name)));
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render_window->show();
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render_window->show();
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render_window->setFocus();
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render_window->setFocus();
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@ -576,6 +585,8 @@ void GMainWindow::ShutdownGame() {
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render_window->hide();
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render_window->hide();
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game_list->show();
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game_list->show();
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game_list->setFilterFocus();
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game_list->setFilterFocus();
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setWindowTitle(QString("yuzu %1| %2-%3")
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.arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc));
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// Disable status bar updates
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// Disable status bar updates
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status_bar_update_timer.stop();
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status_bar_update_timer.stop();
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