mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-11-22 12:12:55 +00:00
audio_core: Only perform audio stretching if below full speed. (#7201)
This commit is contained in:
parent
c0ecdb689d
commit
670e9936a4
|
@ -202,20 +202,6 @@ static Core::System::ResultStatus RunCitra(const std::string& filepath) {
|
|||
|
||||
SCOPE_EXIT({ TryShutdown(); });
|
||||
|
||||
// Audio stretching on Android is only useful with lower framerates, disable it when fullspeed
|
||||
Core::TimingEventType* audio_stretching_event{};
|
||||
const s64 audio_stretching_ticks{msToCycles(500)};
|
||||
audio_stretching_event =
|
||||
system.CoreTiming().RegisterEvent("AudioStretchingEvent", [&](u64, s64 cycles_late) {
|
||||
if (Settings::values.enable_audio_stretching) {
|
||||
system.DSP().EnableStretching(system.GetAndResetPerfStats().emulation_speed < 0.95);
|
||||
}
|
||||
|
||||
system.CoreTiming().ScheduleEvent(audio_stretching_ticks - cycles_late,
|
||||
audio_stretching_event);
|
||||
});
|
||||
system.CoreTiming().ScheduleEvent(audio_stretching_ticks, audio_stretching_event);
|
||||
|
||||
// Start running emulation
|
||||
while (!stop_run) {
|
||||
if (!pause_emulation) {
|
||||
|
|
|
@ -13,7 +13,8 @@
|
|||
|
||||
namespace AudioCore {
|
||||
|
||||
DspInterface::DspInterface() = default;
|
||||
DspInterface::DspInterface(Core::System& system_) : system(system_) {}
|
||||
|
||||
DspInterface::~DspInterface() = default;
|
||||
|
||||
void DspInterface::SetSink(AudioCore::SinkType sink_type, std::string_view audio_device) {
|
||||
|
@ -32,13 +33,7 @@ Sink& DspInterface::GetSink() {
|
|||
}
|
||||
|
||||
void DspInterface::EnableStretching(bool enable) {
|
||||
if (perform_time_stretching == enable)
|
||||
return;
|
||||
|
||||
if (!enable) {
|
||||
flushing_time_stretcher = true;
|
||||
}
|
||||
perform_time_stretching = enable;
|
||||
enable_time_stretching = enable;
|
||||
}
|
||||
|
||||
void DspInterface::OutputFrame(StereoFrame16 frame) {
|
||||
|
@ -47,7 +42,7 @@ void DspInterface::OutputFrame(StereoFrame16 frame) {
|
|||
|
||||
fifo.Push(frame.data(), frame.size());
|
||||
|
||||
auto video_dumper = Core::System::GetInstance().GetVideoDumper();
|
||||
auto video_dumper = system.GetVideoDumper();
|
||||
if (video_dumper && video_dumper->IsDumping()) {
|
||||
video_dumper->AddAudioFrame(std::move(frame));
|
||||
}
|
||||
|
@ -59,15 +54,24 @@ void DspInterface::OutputSample(std::array<s16, 2> sample) {
|
|||
|
||||
fifo.Push(&sample, 1);
|
||||
|
||||
auto video_dumper = Core::System::GetInstance().GetVideoDumper();
|
||||
auto video_dumper = system.GetVideoDumper();
|
||||
if (video_dumper && video_dumper->IsDumping()) {
|
||||
video_dumper->AddAudioSample(std::move(sample));
|
||||
}
|
||||
}
|
||||
|
||||
void DspInterface::OutputCallback(s16* buffer, std::size_t num_frames) {
|
||||
// Determine if we should stretch based on the current emulation speed.
|
||||
const auto perf_stats = system.GetLastPerfStats();
|
||||
const auto should_stretch = enable_time_stretching && perf_stats.emulation_speed <= 95;
|
||||
if (performing_time_stretching && !should_stretch) {
|
||||
// If we just stopped stretching, flush the stretcher before returning to normal output.
|
||||
flushing_time_stretcher = true;
|
||||
}
|
||||
performing_time_stretching = should_stretch;
|
||||
|
||||
std::size_t frames_written = 0;
|
||||
if (perform_time_stretching) {
|
||||
if (performing_time_stretching) {
|
||||
const std::vector<s16> in{fifo.Pop()};
|
||||
const std::size_t num_in{in.size() / 2};
|
||||
frames_written = time_stretcher.Process(in.data(), num_in, buffer, num_frames);
|
||||
|
|
|
@ -13,6 +13,10 @@
|
|||
#include "common/ring_buffer.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
} // namespace Core
|
||||
|
||||
namespace Service::DSP {
|
||||
enum class InterruptType : u32;
|
||||
} // namespace Service::DSP
|
||||
|
@ -24,7 +28,7 @@ enum class SinkType : u32;
|
|||
|
||||
class DspInterface {
|
||||
public:
|
||||
DspInterface();
|
||||
DspInterface(Core::System& system_);
|
||||
virtual ~DspInterface();
|
||||
|
||||
DspInterface(const DspInterface&) = delete;
|
||||
|
@ -110,7 +114,10 @@ private:
|
|||
void FlushResidualStretcherAudio();
|
||||
void OutputCallback(s16* buffer, std::size_t num_frames);
|
||||
|
||||
std::atomic<bool> perform_time_stretching = false;
|
||||
Core::System& system;
|
||||
|
||||
std::atomic<bool> enable_time_stretching = false;
|
||||
std::atomic<bool> performing_time_stretching = false;
|
||||
std::atomic<bool> flushing_time_stretcher = false;
|
||||
Common::RingBuffer<s16, 0x2000, 2> fifo;
|
||||
std::array<s16, 2> last_frame{};
|
||||
|
|
|
@ -31,7 +31,10 @@ using InterruptType = Service::DSP::InterruptType;
|
|||
namespace AudioCore {
|
||||
|
||||
DspHle::DspHle()
|
||||
: DspHle(Core::System::GetInstance().Memory(), Core::System::GetInstance().CoreTiming()) {}
|
||||
: DspHle(Core::System::GetInstance(), Core::System::GetInstance().Memory(),
|
||||
Core::System::GetInstance().CoreTiming()) {}
|
||||
|
||||
DspHle::DspHle(Core::System& system) : DspHle(system, system.Memory(), system.CoreTiming()) {}
|
||||
|
||||
template <class Archive>
|
||||
void DspHle::serialize(Archive& ar, const unsigned int) {
|
||||
|
@ -442,8 +445,8 @@ void DspHle::Impl::AudioTickCallback(s64 cycles_late) {
|
|||
core_timing.ScheduleEvent(audio_frame_ticks - cycles_late, tick_event);
|
||||
}
|
||||
|
||||
DspHle::DspHle(Memory::MemorySystem& memory, Core::Timing& timing)
|
||||
: impl(std::make_unique<Impl>(*this, memory, timing)) {}
|
||||
DspHle::DspHle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing)
|
||||
: DspInterface(system), impl(std::make_unique<Impl>(*this, memory, timing)) {}
|
||||
DspHle::~DspHle() = default;
|
||||
|
||||
u16 DspHle::RecvData(u32 register_number) {
|
||||
|
|
|
@ -14,6 +14,10 @@
|
|||
#include "core/hle/service/dsp/dsp_dsp.h"
|
||||
#include "core/memory.h"
|
||||
|
||||
namespace Core {
|
||||
class Timing;
|
||||
}
|
||||
|
||||
namespace Memory {
|
||||
class MemorySystem;
|
||||
}
|
||||
|
@ -22,7 +26,8 @@ namespace AudioCore {
|
|||
|
||||
class DspHle final : public DspInterface {
|
||||
public:
|
||||
explicit DspHle(Memory::MemorySystem& memory, Core::Timing& timing);
|
||||
explicit DspHle(Core::System& system);
|
||||
explicit DspHle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing);
|
||||
~DspHle();
|
||||
|
||||
u16 RecvData(u32 register_number) override;
|
||||
|
|
|
@ -468,8 +468,12 @@ void DspLle::UnloadComponent() {
|
|||
impl->UnloadComponent();
|
||||
}
|
||||
|
||||
DspLle::DspLle(Memory::MemorySystem& memory, Core::Timing& timing, bool multithread)
|
||||
: impl(std::make_unique<Impl>(timing, multithread)) {
|
||||
DspLle::DspLle(Core::System& system, bool multithread)
|
||||
: DspLle(system, system.Memory(), system.CoreTiming(), multithread) {}
|
||||
|
||||
DspLle::DspLle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing,
|
||||
bool multithread)
|
||||
: DspInterface(system), impl(std::make_unique<Impl>(timing, multithread)) {
|
||||
Teakra::AHBMCallback ahbm;
|
||||
ahbm.read8 = [&memory](u32 address) -> u8 {
|
||||
return *memory.GetFCRAMPointer(address - Memory::FCRAM_PADDR);
|
||||
|
|
|
@ -11,11 +11,17 @@ namespace Core {
|
|||
class Timing;
|
||||
}
|
||||
|
||||
namespace Memory {
|
||||
class MemorySystem;
|
||||
}
|
||||
|
||||
namespace AudioCore {
|
||||
|
||||
class DspLle final : public DspInterface {
|
||||
public:
|
||||
explicit DspLle(Memory::MemorySystem& memory, Core::Timing& timing, bool multithread);
|
||||
explicit DspLle(Core::System& system, bool multithread);
|
||||
explicit DspLle(Core::System& system, Memory::MemorySystem& memory, Core::Timing& timing,
|
||||
bool multithread);
|
||||
~DspLle() override;
|
||||
|
||||
u16 RecvData(u32 register_number) override;
|
||||
|
|
|
@ -354,6 +354,10 @@ PerfStats::Results System::GetAndResetPerfStats() {
|
|||
: PerfStats::Results{};
|
||||
}
|
||||
|
||||
PerfStats::Results System::GetLastPerfStats() {
|
||||
return perf_stats ? perf_stats->GetLastStats() : PerfStats::Results{};
|
||||
}
|
||||
|
||||
void System::Reschedule() {
|
||||
if (!reschedule_pending) {
|
||||
return;
|
||||
|
@ -408,10 +412,10 @@ System::ResultStatus System::Init(Frontend::EmuWindow& emu_window,
|
|||
|
||||
const auto audio_emulation = Settings::values.audio_emulation.GetValue();
|
||||
if (audio_emulation == Settings::AudioEmulation::HLE) {
|
||||
dsp_core = std::make_unique<AudioCore::DspHle>(*memory, *timing);
|
||||
dsp_core = std::make_unique<AudioCore::DspHle>(*this);
|
||||
} else {
|
||||
const bool multithread = audio_emulation == Settings::AudioEmulation::LLEMultithreaded;
|
||||
dsp_core = std::make_unique<AudioCore::DspLle>(*memory, *timing, multithread);
|
||||
dsp_core = std::make_unique<AudioCore::DspLle>(*this, multithread);
|
||||
}
|
||||
|
||||
memory->SetDSP(*dsp_core);
|
||||
|
|
|
@ -174,6 +174,8 @@ public:
|
|||
|
||||
[[nodiscard]] PerfStats::Results GetAndResetPerfStats();
|
||||
|
||||
[[nodiscard]] PerfStats::Results GetLastPerfStats();
|
||||
|
||||
/**
|
||||
* Gets a reference to the emulated CPU.
|
||||
* @returns A reference to the emulated CPU.
|
||||
|
|
|
@ -47,13 +47,13 @@ PerfStats::~PerfStats() {
|
|||
}
|
||||
|
||||
void PerfStats::BeginSystemFrame() {
|
||||
std::lock_guard lock{object_mutex};
|
||||
std::scoped_lock lock{object_mutex};
|
||||
|
||||
frame_begin = Clock::now();
|
||||
}
|
||||
|
||||
void PerfStats::EndSystemFrame() {
|
||||
std::lock_guard lock{object_mutex};
|
||||
std::scoped_lock lock{object_mutex};
|
||||
|
||||
auto frame_end = Clock::now();
|
||||
const auto frame_time = frame_end - frame_begin;
|
||||
|
@ -69,13 +69,13 @@ void PerfStats::EndSystemFrame() {
|
|||
}
|
||||
|
||||
void PerfStats::EndGameFrame() {
|
||||
std::lock_guard lock{object_mutex};
|
||||
std::scoped_lock lock{object_mutex};
|
||||
|
||||
game_frames += 1;
|
||||
}
|
||||
|
||||
double PerfStats::GetMeanFrametime() const {
|
||||
std::lock_guard lock{object_mutex};
|
||||
std::scoped_lock lock{object_mutex};
|
||||
|
||||
if (current_index <= IgnoreFrames) {
|
||||
return 0;
|
||||
|
@ -87,7 +87,7 @@ double PerfStats::GetMeanFrametime() const {
|
|||
}
|
||||
|
||||
PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_us) {
|
||||
std::lock_guard lock(object_mutex);
|
||||
std::scoped_lock lock{object_mutex};
|
||||
|
||||
const auto now = Clock::now();
|
||||
// Walltime elapsed since stats were reset
|
||||
|
@ -95,12 +95,11 @@ PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_
|
|||
|
||||
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
|
||||
|
||||
Results results{};
|
||||
results.system_fps = static_cast<double>(system_frames) / interval;
|
||||
results.game_fps = static_cast<double>(game_frames) / interval;
|
||||
results.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
|
||||
static_cast<double>(system_frames);
|
||||
results.emulation_speed = system_us_per_second.count() / 1'000'000.0;
|
||||
last_stats.system_fps = static_cast<double>(system_frames) / interval;
|
||||
last_stats.game_fps = static_cast<double>(game_frames) / interval;
|
||||
last_stats.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
|
||||
static_cast<double>(system_frames);
|
||||
last_stats.emulation_speed = system_us_per_second.count() / 1'000'000.0;
|
||||
|
||||
// Reset counters
|
||||
reset_point = now;
|
||||
|
@ -109,11 +108,17 @@ PerfStats::Results PerfStats::GetAndResetStats(microseconds current_system_time_
|
|||
system_frames = 0;
|
||||
game_frames = 0;
|
||||
|
||||
return results;
|
||||
return last_stats;
|
||||
}
|
||||
|
||||
PerfStats::Results PerfStats::GetLastStats() {
|
||||
std::scoped_lock lock{object_mutex};
|
||||
|
||||
return last_stats;
|
||||
}
|
||||
|
||||
double PerfStats::GetLastFrameTimeScale() const {
|
||||
std::lock_guard lock{object_mutex};
|
||||
std::scoped_lock lock{object_mutex};
|
||||
|
||||
constexpr double FRAME_LENGTH = 1.0 / GPU::SCREEN_REFRESH_RATE;
|
||||
return duration_cast<DoubleSecs>(previous_frame_length).count() / FRAME_LENGTH;
|
||||
|
|
|
@ -42,6 +42,8 @@ public:
|
|||
|
||||
Results GetAndResetStats(std::chrono::microseconds current_system_time_us);
|
||||
|
||||
Results GetLastStats();
|
||||
|
||||
/**
|
||||
* Returns the arithmetic mean of all frametime values stored in the performance history.
|
||||
*/
|
||||
|
@ -82,6 +84,9 @@ private:
|
|||
Clock::time_point frame_begin = reset_point;
|
||||
/// Total visible duration (including frame-limiting, etc.) of the previous system frame
|
||||
Clock::duration previous_frame_length = Clock::duration::zero();
|
||||
|
||||
/// Last recorded performance statistics.
|
||||
Results last_stats;
|
||||
};
|
||||
|
||||
class FrameLimiter {
|
||||
|
|
|
@ -22,8 +22,8 @@ TEST_CASE("DSP LLE vs HLE", "[audio_core][hle]") {
|
|||
Memory::MemorySystem lle_memory{system};
|
||||
Core::Timing lle_core_timing(1, 100);
|
||||
|
||||
AudioCore::DspHle hle(hle_memory, hle_core_timing);
|
||||
AudioCore::DspLle lle(lle_memory, lle_core_timing, true);
|
||||
AudioCore::DspHle hle(system, hle_memory, hle_core_timing);
|
||||
AudioCore::DspLle lle(system, lle_memory, lle_core_timing, true);
|
||||
|
||||
// Initialise LLE
|
||||
{
|
||||
|
|
|
@ -18,7 +18,7 @@ TEST_CASE("DSP LLE Sanity", "[audio_core][lle]") {
|
|||
Memory::MemorySystem memory{system};
|
||||
Core::Timing core_timing(1, 100);
|
||||
|
||||
AudioCore::DspLle lle(memory, core_timing, true);
|
||||
AudioCore::DspLle lle(system, memory, core_timing, true);
|
||||
{
|
||||
FileUtil::SetUserPath();
|
||||
// dspaudio.cdc can be dumped from Pokemon X & Y, It can be found in the romfs at
|
||||
|
|
Loading…
Reference in a new issue