From 62257e0d79ba6365402b1f2d92876e3f4e72a026 Mon Sep 17 00:00:00 2001 From: James Rowe Date: Thu, 19 Apr 2018 01:18:45 -0600 Subject: [PATCH] Fix Lobby filtering with player list * Make double clicking the player list open the correct room * Fix an issue where filtering with search broke the whos playing list --- src/citra_qt/multiplayer/lobby.cpp | 29 +++++++++++++++++++++-------- src/citra_qt/multiplayer/lobby.h | 2 ++ 2 files changed, 23 insertions(+), 8 deletions(-) diff --git a/src/citra_qt/multiplayer/lobby.cpp b/src/citra_qt/multiplayer/lobby.cpp index 1c90ef4aec..aca07f59c4 100644 --- a/src/citra_qt/multiplayer/lobby.cpp +++ b/src/citra_qt/multiplayer/lobby.cpp @@ -56,8 +56,7 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list, connect(ui->games_owned, &QCheckBox::stateChanged, proxy, &LobbyFilterProxyModel::SetFilterOwned); connect(ui->hide_full, &QCheckBox::stateChanged, proxy, &LobbyFilterProxyModel::SetFilterFull); - connect(ui->search, &QLineEdit::textChanged, proxy, - &LobbyFilterProxyModel::setFilterFixedString); + connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch); connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom); connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom); @@ -86,7 +85,12 @@ void Lobby::OnExpandRoom(const QModelIndex& index) { auto member_list = proxy->data(member_index, LobbyItemMemberList::MemberListRole).toList(); } -void Lobby::OnJoinRoom(const QModelIndex& index) { +void Lobby::OnJoinRoom(const QModelIndex& source) { + QModelIndex index = source; + // If the user double clicks on a child row (aka the player list) then use the parent instead + if (source.parent() != QModelIndex()) { + index = source.parent(); + } if (!ui->nickname->hasAcceptableInput()) { NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID); return; @@ -213,6 +217,11 @@ LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const { // Prioritize filters by fastest to compute + // pass over any child rows (aka row that shows the players in the room) + if (sourceParent != QModelIndex()) { + return true; + } + // filter by filled rooms if (filter_full) { QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent); @@ -226,23 +235,22 @@ bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& s } // filter by search parameters - auto search_param = filterRegExp(); - if (!search_param.isEmpty()) { + if (!filter_search.isEmpty()) { QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent); QModelIndex room_name = sourceModel()->index(sourceRow, Column::ROOM_NAME, sourceParent); QModelIndex host_name = sourceModel()->index(sourceRow, Column::HOST, sourceParent); bool preferred_game_match = sourceModel() ->data(game_name, LobbyItemGame::GameNameRole) .toString() - .contains(search_param); + .contains(filter_search, filterCaseSensitivity()); bool room_name_match = sourceModel() ->data(room_name, LobbyItemName::NameRole) .toString() - .contains(search_param); + .contains(filter_search, filterCaseSensitivity()); bool username_match = sourceModel() ->data(host_name, LobbyItemHost::HostUsernameRole) .toString() - .contains(search_param); + .contains(filter_search, filterCaseSensitivity()); if (!preferred_game_match && !room_name_match && !username_match) { return false; } @@ -289,6 +297,11 @@ void LobbyFilterProxyModel::SetFilterFull(bool filter) { invalidate(); } +void LobbyFilterProxyModel::SetFilterSearch(const QString& filter) { + filter_search = filter; + invalidate(); +} + void Lobby::OnConnection() { if (auto room_member = Network::GetRoomMember().lock()) { switch (room_member->GetState()) { diff --git a/src/citra_qt/multiplayer/lobby.h b/src/citra_qt/multiplayer/lobby.h index d3f753fcd8..d44c7fcbce 100644 --- a/src/citra_qt/multiplayer/lobby.h +++ b/src/citra_qt/multiplayer/lobby.h @@ -122,9 +122,11 @@ public: public slots: void SetFilterOwned(bool); void SetFilterFull(bool); + void SetFilterSearch(const QString&); private: QStandardItemModel* game_list; bool filter_owned = false; bool filter_full = false; + QString filter_search; };