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gl_shader_disk_cache: Make variable non-const in decompiled entry case
std::move does nothing when applied to a const variable. Resources can't be moved if the object is immutable. With this change, we don't end up making several unnecessary heap allocations and copies.
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@ -243,7 +243,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
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return {};
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}
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const auto entry = LoadDecompiledEntry();
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auto entry = LoadDecompiledEntry();
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if (!entry) {
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return {};
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}
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