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OpenGlTextureCache: Fix state invalidation on rescaling.
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@ -942,10 +942,21 @@ bool Image::Scale(bool up_scale) {
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dst_info.size.height = scaled_height;
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upscaled_backup = MakeImage(dst_info, gl_internal_format);
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}
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auto& state_tracker = runtime->GetStateTracker();
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state_tracker.NotifyViewport0();
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state_tracker.NotifyScissor0();
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// TODO (ameerj): Investigate other GL states that affect blitting.
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GLboolean scissor_test;
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glGetBooleani_v(GL_SCISSOR_TEST, 0, &scissor_test);
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glDisablei(GL_SCISSOR_TEST, 0);
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if (up_scale) {
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glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(scaled_width),
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static_cast<GLfloat>(scaled_height));
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} else {
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glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(original_width),
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static_cast<GLfloat>(original_height));
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}
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const GLuint read_fbo = runtime->rescale_read_fbos[fbo_index].handle;
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const GLuint draw_fbo = runtime->rescale_draw_fbos[fbo_index].handle;
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@ -116,6 +116,10 @@ public:
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void TickFrame() {}
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StateTracker& GetStateTracker() {
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return state_tracker;
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}
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private:
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struct StagingBuffers {
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explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
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@ -1810,8 +1810,8 @@ void TextureCache<P>::BindRenderTarget(ImageViewId* old_id, ImageViewId new_id)
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if (*old_id == new_id) {
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return;
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}
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if (*old_id) {
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const ImageViewBase& old_view = slot_image_views[*old_id];
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if (new_id) {
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const ImageViewBase& old_view = slot_image_views[new_id];
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if (True(old_view.flags & ImageViewFlagBits::PreemtiveDownload)) {
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uncommitted_downloads.push_back(old_view.image_id);
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}
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