mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-12-04 18:02:57 +00:00
qt/main: Make title string more i18n-friendly
Currently, whether or not the title is 32-bit or 64-bit was being appended as a suffix to the title, which is fine for left-to-right languages, but may not always fly so smoothly with some right-to-left languages. We also weren't marking that portion of the string as translatable, which prevents translators from translating part of the title string.
This commit is contained in:
parent
5edc96f4a4
commit
5c541b0b42
|
@ -1428,8 +1428,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
|
||||||
std::filesystem::path{filename.toStdU16String()}.filename());
|
std::filesystem::path{filename.toStdU16String()}.filename());
|
||||||
}
|
}
|
||||||
const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
|
const bool is_64bit = system.Kernel().CurrentProcess()->Is64BitProcess();
|
||||||
const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
|
const auto instruction_set_suffix = is_64bit ? tr("(64-bit)") : tr("(32-bit)");
|
||||||
title_name += instruction_set_suffix;
|
title_name = tr("%1 %2", "%1 is the title name. %2 indicates if the title is 64-bit or 32-bit")
|
||||||
|
.arg(QString::fromStdString(title_name), instruction_set_suffix)
|
||||||
|
.toStdString();
|
||||||
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
|
LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
|
||||||
const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
|
const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
|
||||||
UpdateWindowTitle(title_name, title_version, gpu_vendor);
|
UpdateWindowTitle(title_name, title_version, gpu_vendor);
|
||||||
|
|
Loading…
Reference in a new issue