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memory_manager: Use Common::AlignUp in public interface as needed.
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@ -29,30 +29,39 @@ MemoryManager::MemoryManager() {
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}
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GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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const GPUVAddr gpu_addr{
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FindFreeRegion(address_space_base, size, align, VirtualMemoryArea::Type::Unmapped)};
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AllocateMemory(gpu_addr, 0, size);
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FindFreeRegion(address_space_base, aligned_size, align, VirtualMemoryArea::Type::Unmapped)};
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AllocateMemory(gpu_addr, 0, aligned_size);
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return gpu_addr;
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}
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GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
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AllocateMemory(gpu_addr, 0, size);
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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AllocateMemory(gpu_addr, 0, aligned_size);
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return gpu_addr;
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}
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GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
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const GPUVAddr gpu_addr{
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FindFreeRegion(address_space_base, size, page_size, VirtualMemoryArea::Type::Unmapped)};
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MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), ((size + page_mask) & ~page_mask),
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cpu_addr);
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size, page_size,
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VirtualMemoryArea::Type::Unmapped)};
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MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
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return gpu_addr;
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}
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GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
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ASSERT((gpu_addr & page_mask) == 0);
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MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), ((size + page_mask) & ~page_mask),
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cpu_addr);
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
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return gpu_addr;
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}
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@ -60,10 +69,12 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
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GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
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ASSERT((gpu_addr & page_mask) == 0);
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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const CacheAddr cache_addr{ToCacheAddr(GetPointer(gpu_addr))};
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Core::System::GetInstance().Renderer().Rasterizer().FlushAndInvalidateRegion(cache_addr, size);
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UnmapRange(gpu_addr, ((size + page_mask) & ~page_mask));
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Core::System::GetInstance().Renderer().Rasterizer().FlushAndInvalidateRegion(cache_addr,
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aligned_size);
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UnmapRange(gpu_addr, aligned_size);
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return gpu_addr;
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}
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