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CFG: Let GetSystemModel report model based on Settings:is_new_3ds (#5104)
* CFG: Let GetSystemModel report model based on Settings:is_new_3ds * Always write ol3ds console model to cfg savegame
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@ -90,7 +90,8 @@ static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exact
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} // namespace
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static const EULAVersion MAX_EULA_VERSION = {0x7F, 0x7F};
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static const ConsoleModelInfo CONSOLE_MODEL = {NINTENDO_3DS_XL, {0, 0, 0}};
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static const ConsoleModelInfo CONSOLE_MODEL_OLD = {NINTENDO_3DS_XL, {0, 0, 0}};
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static const ConsoleModelInfo CONSOLE_MODEL_NEW = {NEW_NINTENDO_3DS_XL, {0, 0, 0}};
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static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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static const UsernameBlock CONSOLE_USERNAME_BLOCK = {u"CITRA", 0, 0};
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static const BirthdayBlock PROFILE_BIRTHDAY = {3, 25}; // March 25th, 2014
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@ -233,6 +234,18 @@ void Module::Interface::GetSystemModel(Kernel::HLERequestContext& ctx) {
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// TODO(Subv): Find out the correct error codes
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rb.Push(cfg->GetConfigInfoBlock(ConsoleModelBlockID, 4, 0x8, reinterpret_cast<u8*>(&data)));
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ConsoleModelInfo model;
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std::memcpy(&model, &data, 4);
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if ((model.model == NINTENDO_3DS || model.model == NINTENDO_3DS_XL ||
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model.model == NINTENDO_2DS) &&
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Settings::values.is_new_3ds) {
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model.model = NEW_NINTENDO_3DS_XL;
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} else if ((model.model == NEW_NINTENDO_3DS || model.model == NEW_NINTENDO_3DS_XL ||
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model.model == NEW_NINTENDO_2DS_XL) &&
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!Settings::values.is_new_3ds) {
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model.model = NINTENDO_3DS_XL;
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}
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std::memcpy(&data, &model, 4);
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rb.Push<u8>(data & 0xFF);
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}
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@ -511,7 +524,8 @@ ResultCode Module::FormatConfig() {
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(ConsoleModelBlockID, sizeof(CONSOLE_MODEL), 0xC, &CONSOLE_MODEL);
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res = CreateConfigInfoBlk(ConsoleModelBlockID, sizeof(CONSOLE_MODEL_OLD), 0xC,
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&CONSOLE_MODEL_OLD);
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if (!res.IsSuccess())
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return res;
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@ -525,7 +539,7 @@ ResultCode Module::FormatConfig() {
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if (!res.IsSuccess())
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return res;
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return RESULT_SUCCESS;
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}
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} // namespace Service::CFG
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ResultCode Module::LoadConfigNANDSaveFile() {
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std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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