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Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
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913b7a6872
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5818959e54
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@ -200,8 +200,9 @@ public:
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modification_tick = tick;
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}
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void MarkAsRenderTarget(const bool is_target) {
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void MarkAsRenderTarget(const bool is_target, const u32 index) {
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this->is_target = is_target;
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this->index = index;
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}
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void MarkAsPicked(const bool is_picked) {
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@ -221,6 +222,10 @@ public:
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return is_target;
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}
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u32 GetRenderTarget() const {
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return index;
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}
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bool IsRegistered() const {
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return is_registered;
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}
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@ -311,6 +316,7 @@ private:
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bool is_target{};
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bool is_registered{};
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bool is_picked{};
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u32 index{0xFFFFFFFF};
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u64 modification_tick{};
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};
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@ -290,12 +290,19 @@ std::size_t SurfaceParams::GetLayerSize(bool as_host_size, bool uncompressed) co
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std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size,
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bool uncompressed) const {
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const bool tiled{as_host_size ? false : is_tiled};
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const u32 width{GetMipmapSize(uncompressed, GetMipWidth(level), GetDefaultBlockWidth())};
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const u32 height{GetMipmapSize(uncompressed, GetMipHeight(level), GetDefaultBlockHeight())};
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const u32 depth{is_layered ? 1U : GetMipDepth(level)};
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return Tegra::Texture::CalculateSize(tiled, GetBytesPerPixel(), width, height, depth,
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GetMipBlockHeight(level), GetMipBlockDepth(level));
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if (is_tiled) {
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return Tegra::Texture::CalculateSize(!as_host_size, GetBytesPerPixel(), width, height, depth,
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GetMipBlockHeight(level), GetMipBlockDepth(level));
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} else {
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if (as_host_size || IsBuffer()) {
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return GetBytesPerPixel()*width*height*depth;
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} else {
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return pitch*height*depth;
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}
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}
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}
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bool SurfaceParams::operator==(const SurfaceParams& rhs) const {
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@ -133,11 +133,11 @@ public:
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regs.zeta.memory_layout.block_depth, regs.zeta.memory_layout.type)};
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auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents, true);
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if (depth_buffer.target)
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depth_buffer.target->MarkAsRenderTarget(false);
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depth_buffer.target->MarkAsRenderTarget(false, -1);
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depth_buffer.target = surface_view.first;
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depth_buffer.view = surface_view.second;
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if (depth_buffer.target)
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depth_buffer.target->MarkAsRenderTarget(true);
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depth_buffer.target->MarkAsRenderTarget(true, 8);
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return surface_view.second;
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}
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@ -167,11 +167,11 @@ public:
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auto surface_view = GetSurface(gpu_addr, SurfaceParams::CreateForFramebuffer(system, index),
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preserve_contents, true);
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if (render_targets[index].target)
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render_targets[index].target->MarkAsRenderTarget(false);
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render_targets[index].target->MarkAsRenderTarget(false, -1);
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render_targets[index].target = surface_view.first;
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render_targets[index].view = surface_view.second;
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if (render_targets[index].target)
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render_targets[index].target->MarkAsRenderTarget(true);
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render_targets[index].target->MarkAsRenderTarget(true, static_cast<u32>(index));
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return surface_view.second;
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}
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@ -191,7 +191,7 @@ public:
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if (depth_buffer.target == nullptr) {
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return;
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}
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depth_buffer.target->MarkAsRenderTarget(false);
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depth_buffer.target->MarkAsRenderTarget(false, -1);
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depth_buffer.target = nullptr;
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depth_buffer.view = nullptr;
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}
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@ -200,7 +200,7 @@ public:
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if (render_targets[index].target == nullptr) {
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return;
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}
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render_targets[index].target->MarkAsRenderTarget(false);
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render_targets[index].target->MarkAsRenderTarget(false, -1);
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render_targets[index].target = nullptr;
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render_targets[index].view = nullptr;
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}
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@ -270,6 +270,16 @@ protected:
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// and reading it from a sepparate buffer.
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virtual void BufferCopy(TSurface& src_surface, TSurface& dst_surface) = 0;
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void ManageRenderTargetUnregister(TSurface& surface) {
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auto& maxwell3d = system.GPU().Maxwell3D();
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u32 index = surface->GetRenderTarget();
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if (index == 8) {
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maxwell3d.dirty_flags.zeta_buffer = true;
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} else {
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maxwell3d.dirty_flags.color_buffer.set(index, true);
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}
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}
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void Register(TSurface surface) {
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const GPUVAddr gpu_addr = surface->GetGpuAddr();
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const CacheAddr cache_ptr = ToCacheAddr(system.GPU().MemoryManager().GetPointer(gpu_addr));
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@ -294,6 +304,9 @@ protected:
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if (guard_render_targets && surface->IsProtected()) {
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return;
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}
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if (!guard_render_targets && surface->IsRenderTarget()) {
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ManageRenderTargetUnregister(surface);
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}
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const GPUVAddr gpu_addr = surface->GetGpuAddr();
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const CacheAddr cache_ptr = surface->GetCacheAddr();
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const std::size_t size = surface->GetSizeInBytes();
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