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touchscreen: Make use of common point struct
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8171ad65cd
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@ -74,8 +74,11 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
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auto& touch_entry = cur_entry.states[id];
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if (id < active_fingers_count) {
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touch_entry.x = static_cast<u16>(active_fingers[id].x * Layout::ScreenUndocked::Width);
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touch_entry.y = static_cast<u16>(active_fingers[id].y * Layout::ScreenUndocked::Height);
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const auto& [active_x, active_y] = active_fingers[id].position;
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touch_entry.position = {
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.x = static_cast<u16>(active_x * Layout::ScreenUndocked::Width),
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.y = static_cast<u16>(active_y * Layout::ScreenUndocked::Height),
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};
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touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
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touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
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touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
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@ -86,8 +89,7 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
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} else {
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// Clear touch entry
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touch_entry.attribute.raw = 0;
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touch_entry.x = 0;
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touch_entry.y = 0;
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touch_entry.position = {};
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touch_entry.diameter_x = 0;
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touch_entry.diameter_y = 0;
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touch_entry.rotation_angle = 0;
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@ -140,8 +142,7 @@ std::size_t Controller_Touchscreen::UpdateTouchInputEvent(
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fingers[finger_id].id = static_cast<u32_le>(finger_id);
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attribute.start_touch.Assign(1);
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}
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fingers[finger_id].x = x;
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fingers[finger_id].y = y;
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fingers[finger_id].position = {x, y};
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fingers[finger_id].attribute = attribute;
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return finger_id;
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}
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@ -7,6 +7,7 @@
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/point.h"
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#include "common/swap.h"
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#include "core/frontend/input.h"
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#include "core/hle/service/hid/controllers/controller_base.h"
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@ -55,8 +56,7 @@ private:
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u64_le delta_time;
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Attributes attribute;
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u32_le finger;
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u32_le x;
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u32_le y;
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Common::Point<u32_le> position;
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u32_le diameter_x;
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u32_le diameter_y;
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u32_le rotation_angle;
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@ -81,8 +81,7 @@ private:
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struct Finger {
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u64_le last_touch{};
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float x{};
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float y{};
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Common::Point<float> position;
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u32_le id{};
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bool pressed{};
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Attributes attribute;
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