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vk_blit_screen: Fix non-accelerated texture size calculation
Addresses the potential OOB access in UnswizzleTexture.
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@ -159,11 +159,13 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
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const VAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
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const VAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
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const u8* const host_ptr = cpu_memory.GetPointer(framebuffer_addr);
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const u8* const host_ptr = cpu_memory.GetPointer(framebuffer_addr);
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const size_t size_bytes = GetSizeInBytes(framebuffer);
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// TODO(Rodrigo): Read this from HLE
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// TODO(Rodrigo): Read this from HLE
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constexpr u32 block_height_log2 = 4;
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constexpr u32 block_height_log2 = 4;
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const u32 bytes_per_pixel = GetBytesPerPixel(framebuffer);
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const u32 bytes_per_pixel = GetBytesPerPixel(framebuffer);
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const u64 size_bytes{Tegra::Texture::CalculateSize(true, bytes_per_pixel,
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framebuffer.stride, framebuffer.height,
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1, block_height_log2, 0)};
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Tegra::Texture::UnswizzleTexture(
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Tegra::Texture::UnswizzleTexture(
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mapped_span.subspan(image_offset, size_bytes), std::span(host_ptr, size_bytes),
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mapped_span.subspan(image_offset, size_bytes), std::span(host_ptr, size_bytes),
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bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0);
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bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0);
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@ -63,14 +63,6 @@ void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32
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const u32 unswizzled_offset =
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const u32 unswizzled_offset =
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slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
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slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
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if (const auto offset = (TO_LINEAR ? unswizzled_offset : swizzled_offset);
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offset >= input.size()) {
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// TODO(Rodrigo): This is an out of bounds access that should never happen. To
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// avoid crashing the emulator, break.
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ASSERT_MSG(false, "offset {} exceeds input size {}!", offset, input.size());
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break;
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}
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u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
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u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
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const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
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const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
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