mirror of
https://git.h3cjp.net/H3cJP/citra.git
synced 2024-11-23 20:13:02 +00:00
Merge pull request #7389 from ameerj/screenshot-1x
Fix screenshot dimensions when at 1x scale
This commit is contained in:
commit
5082712b4e
|
@ -25,7 +25,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
|
|||
ASSERT(height > 0);
|
||||
// The drawing code needs at least somewhat valid values for both screens
|
||||
// so just calculate them both even if the other isn't showing.
|
||||
FramebufferLayout res{width, height, false, {}};
|
||||
FramebufferLayout res{
|
||||
.width = width,
|
||||
.height = height,
|
||||
.screen = {},
|
||||
.is_srgb = false,
|
||||
};
|
||||
|
||||
const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
|
||||
const float emulation_aspect_ratio = EmulationAspectRatio(
|
||||
|
|
|
@ -35,17 +35,8 @@ enum class AspectRatio {
|
|||
struct FramebufferLayout {
|
||||
u32 width{ScreenUndocked::Width};
|
||||
u32 height{ScreenUndocked::Height};
|
||||
bool is_srgb{};
|
||||
|
||||
Common::Rectangle<u32> screen;
|
||||
|
||||
/**
|
||||
* Returns the ration of pixel size of the screen, compared to the native size of the undocked
|
||||
* Switch screen.
|
||||
*/
|
||||
float GetScalingRatio() const {
|
||||
return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width;
|
||||
}
|
||||
bool is_srgb{};
|
||||
};
|
||||
|
||||
/**
|
||||
|
|
|
@ -55,10 +55,4 @@ std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Cor
|
|||
}
|
||||
}
|
||||
|
||||
float GetResolutionScaleFactor(const RendererBase& renderer) {
|
||||
return Settings::values.resolution_info.active
|
||||
? Settings::values.resolution_info.up_factor
|
||||
: renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio();
|
||||
}
|
||||
|
||||
} // namespace VideoCore
|
||||
|
|
|
@ -25,6 +25,4 @@ class RendererBase;
|
|||
/// Creates an emulated GPU instance using the given system context.
|
||||
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system);
|
||||
|
||||
float GetResolutionScaleFactor(const RendererBase& renderer);
|
||||
|
||||
} // namespace VideoCore
|
||||
|
|
|
@ -630,7 +630,7 @@ void GRenderWindow::ReleaseRenderTarget() {
|
|||
|
||||
void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
|
||||
auto& renderer = system.Renderer();
|
||||
const f32 res_scale = VideoCore::GetResolutionScaleFactor(renderer);
|
||||
const f32 res_scale = Settings::values.resolution_info.up_factor;
|
||||
|
||||
const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
|
||||
screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);
|
||||
|
|
Loading…
Reference in a new issue