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Texture Cache: Correctly fix Blits Rescaling.
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@ -473,18 +473,21 @@ void TextureCache<P>::BlitImage(const Tegra::Engines::Fermi2D::Surface& dst,
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PrepareImage(dst_id, true, false);
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Image& dst_image = slot_images[dst_id];
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const Image& src_image = slot_images[src_id];
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Image& src_image = slot_images[src_id];
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const bool is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
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bool is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
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bool is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
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// TODO: This requires the rendertarget image views to be updated with the upscaled sizes,
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// otherwise the blit will use a larger framebuffer size than the image view attachment.
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// if (is_src_rescaled && !is_dst_rescaled) {
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// if (ImageCanRescale(dst_image)) {
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// is_dst_rescaled = dst_image.ScaleUp();
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// }
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// }
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if (is_src_rescaled != is_dst_rescaled) {
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if (ImageCanRescale(dst_image)) {
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ScaleUp(dst_image);
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is_dst_rescaled = True(dst_image.flags & ImageFlagBits::Rescaled);
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}
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if (ImageCanRescale(src_image)) {
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ScaleUp(src_image);
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is_src_rescaled = True(src_image.flags & ImageFlagBits::Rescaled);
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}
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}
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const auto& resolution = Settings::values.resolution_info;
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const auto scale_up = [&](u32 value) -> u32 {
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