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video_core: Fix fragment_shader compilation failure due to different type variable multiplication
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@ -317,7 +317,7 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
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// Only unit 0 respects the texturing type
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switch (state.texture0_type) {
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case TexturingRegs::TextureConfig::Texture2D:
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return "textureLod(tex0, texcoord0, getLod(texcoord0 * textureSize(tex0, 0)))";
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return "textureLod(tex0, texcoord0, getLod(texcoord0 * vec2(textureSize(tex0, 0))))";
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case TexturingRegs::TextureConfig::Projection2D:
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// TODO (wwylele): find the exact LOD formula for projection texture
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return "textureProj(tex0, vec3(texcoord0, texcoord0_w))";
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@ -336,12 +336,12 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
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return "texture(tex0, texcoord0)";
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}
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case 1:
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return "textureLod(tex1, texcoord1, getLod(texcoord1 * textureSize(tex1, 0)))";
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return "textureLod(tex1, texcoord1, getLod(texcoord1 * vec2(textureSize(tex1, 0))))";
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case 2:
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if (state.texture2_use_coord1)
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return "textureLod(tex2, texcoord1, getLod(texcoord1 * textureSize(tex2, 0)))";
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return "textureLod(tex2, texcoord1, getLod(texcoord1 * vec2(textureSize(tex2, 0))))";
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else
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return "textureLod(tex2, texcoord2, getLod(texcoord2 * textureSize(tex2, 0)))";
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return "textureLod(tex2, texcoord2, getLod(texcoord2 * vec2(textureSize(tex2, 0))))";
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case 3:
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if (state.proctex.enable) {
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return "ProcTex()";
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