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game_list: move SearchField to game_list_p.h and fix untranslated text
I have tested and made sure the text is translatable, but this would require a translation update to take effect.
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parent
1db1e013e0
commit
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@ -26,10 +26,10 @@
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#include "yuzu/main.h"
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#include "yuzu/ui_settings.h"
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GameList::SearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
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GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
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// EventFilter in order to process systemkeys while editing the searchfield
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bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
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bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* event) {
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// If it isn't a KeyRelease event then continue with standard event processing
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if (event->type() != QEvent::KeyRelease)
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return QObject::eventFilter(obj, event);
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@ -88,21 +88,21 @@ bool GameList::SearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* e
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return QObject::eventFilter(obj, event);
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}
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void GameList::SearchField::setFilterResult(int visible, int total) {
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void GameListSearchField::setFilterResult(int visible, int total) {
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label_filter_result->setText(tr("%1 of %n result(s)", "", total).arg(visible));
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}
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void GameList::SearchField::clear() {
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void GameListSearchField::clear() {
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edit_filter->setText("");
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}
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void GameList::SearchField::setFocus() {
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void GameListSearchField::setFocus() {
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if (edit_filter->isVisible()) {
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edit_filter->setFocus();
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}
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}
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GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
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GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
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KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
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layout_filter = new QHBoxLayout;
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layout_filter->setMargin(8);
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@ -202,7 +202,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
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this->main_window = parent;
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layout = new QVBoxLayout;
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tree_view = new QTreeView;
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search_field = new SearchField(this);
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search_field = new GameListSearchField(this);
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item_model = new QStandardItemModel(tree_view);
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tree_view->setModel(item_model);
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@ -22,6 +22,7 @@
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#include "yuzu/compatibility_list.h"
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class GameListWorker;
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class GameListSearchField;
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class GMainWindow;
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namespace FileSys {
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@ -43,33 +44,6 @@ public:
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COLUMN_COUNT, // Number of columns
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};
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class SearchField : public QWidget {
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public:
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void setFilterResult(int visible, int total);
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void clear();
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void setFocus();
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explicit SearchField(GameList* parent = nullptr);
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private:
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class KeyReleaseEater : public QObject {
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public:
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explicit KeyReleaseEater(GameList* gamelist);
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private:
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GameList* gamelist = nullptr;
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QString edit_filter_text_old;
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protected:
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bool eventFilter(QObject* obj, QEvent* event) override;
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};
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QHBoxLayout* layout_filter = nullptr;
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QTreeView* tree_view = nullptr;
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QLabel* label_filter = nullptr;
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QLineEdit* edit_filter = nullptr;
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QLabel* label_filter_result = nullptr;
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QToolButton* button_filter_close = nullptr;
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};
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explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs, GMainWindow* parent = nullptr);
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~GameList() override;
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@ -105,7 +79,7 @@ private:
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void RefreshGameDirectory();
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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SearchField* search_field;
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GameListSearchField* search_field;
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GMainWindow* main_window = nullptr;
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QVBoxLayout* layout = nullptr;
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QTreeView* tree_view = nullptr;
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@ -113,6 +87,8 @@ private:
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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CompatibilityList compatibility_list;
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friend class GameListSearchField;
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};
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Q_DECLARE_METATYPE(GameListOpenTarget);
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@ -16,6 +16,7 @@
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#include <QObject>
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#include <QStandardItem>
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#include <QString>
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#include <QWidget>
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#include "common/common_types.h"
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#include "common/logging/log.h"
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@ -176,3 +177,42 @@ public:
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return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
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}
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};
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class GameList;
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class QHBoxLayout;
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class QTreeView;
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class QLabel;
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class QLineEdit;
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class QToolButton;
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class GameListSearchField : public QWidget {
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Q_OBJECT
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public:
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explicit GameListSearchField(GameList* parent = nullptr);
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void setFilterResult(int visible, int total);
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void clear();
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void setFocus();
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private:
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class KeyReleaseEater : public QObject {
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public:
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explicit KeyReleaseEater(GameList* gamelist);
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private:
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GameList* gamelist = nullptr;
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QString edit_filter_text_old;
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protected:
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// EventFilter in order to process systemkeys while editing the searchfield
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bool eventFilter(QObject* obj, QEvent* event) override;
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};
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QHBoxLayout* layout_filter = nullptr;
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QTreeView* tree_view = nullptr;
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QLabel* label_filter = nullptr;
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QLineEdit* edit_filter = nullptr;
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QLabel* label_filter_result = nullptr;
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QToolButton* button_filter_close = nullptr;
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};
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