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settings: Add AspectRatio enum, split res scale function
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@ -207,9 +207,7 @@ const char* TranslateCategory(Category category) {
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return "Miscellaneous";
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}
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void UpdateRescalingInfo() {
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const auto setup = values.resolution_setup.GetValue();
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auto& info = values.resolution_info;
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void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info) {
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info.downscale = false;
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switch (setup) {
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case ResolutionSetup::Res1_2X:
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@ -269,6 +267,12 @@ void UpdateRescalingInfo() {
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info.active = info.up_scale != 1 || info.down_shift != 0;
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}
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void UpdateRescalingInfo() {
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const auto setup = values.resolution_setup.GetValue();
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auto& info = values.resolution_info;
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TranslateResolutionInfo(setup, info);
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}
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void RestoreGlobalState(bool is_powered_on) {
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// If a game is running, DO NOT restore the global settings state
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if (is_powered_on) {
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@ -525,6 +525,7 @@ std::string GetTimeZoneString(TimeZone time_zone);
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void LogSettings();
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void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info);
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void UpdateRescalingInfo();
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// Restore the global state of all applicable settings in the Values struct
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@ -146,6 +146,8 @@ ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
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ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
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ENUM(ScreenshotAspectRatio, Auto, R16_9, R4_3, R21_9, R16_10);
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template <typename Type>
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inline std::string CanonicalizeEnum(Type id) {
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const auto group = EnumMetadata<Type>::Canonicalizations();
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