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gl_rasterizer: Implement quads topology
This commit is contained in:
parent
393042c09c
commit
3e2380327a
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@ -27,6 +27,8 @@ add_library(video_core STATIC
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renderer_base.h
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_primitive_assembler.cpp
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renderer_opengl/gl_primitive_assembler.h
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renderer_opengl/gl_rasterizer.cpp
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renderer_opengl/gl_rasterizer.h
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renderer_opengl/gl_rasterizer_cache.cpp
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@ -744,6 +744,12 @@ public:
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return static_cast<GPUVAddr>((static_cast<GPUVAddr>(end_addr_high) << 32) |
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end_addr_low);
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}
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/// Adjust the index buffer offset so it points to the first desired index.
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GPUVAddr IndexStart() const {
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return StartAddress() + static_cast<size_t>(first) *
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static_cast<size_t>(FormatSizeInBytes());
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}
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} index_array;
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INSERT_PADDING_WORDS(0x7);
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@ -34,7 +34,7 @@ GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size
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}
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AlignBuffer(alignment);
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GLintptr uploaded_offset = buffer_offset;
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const GLintptr uploaded_offset = buffer_offset;
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Memory::ReadBlock(*cpu_addr, buffer_ptr, size);
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@ -57,13 +57,23 @@ GLintptr OGLBufferCache::UploadHostMemory(const void* raw_pointer, std::size_t s
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std::size_t alignment) {
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AlignBuffer(alignment);
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std::memcpy(buffer_ptr, raw_pointer, size);
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GLintptr uploaded_offset = buffer_offset;
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const GLintptr uploaded_offset = buffer_offset;
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buffer_ptr += size;
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buffer_offset += size;
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return uploaded_offset;
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}
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std::tuple<u8*, GLintptr> OGLBufferCache::ReserveMemory(std::size_t size, std::size_t alignment) {
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AlignBuffer(alignment);
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u8* const uploaded_ptr = buffer_ptr;
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const GLintptr uploaded_offset = buffer_offset;
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buffer_ptr += size;
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buffer_offset += size;
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return std::make_tuple(uploaded_ptr, uploaded_offset);
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}
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void OGLBufferCache::Map(std::size_t max_size) {
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bool invalidate;
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std::tie(buffer_ptr, buffer_offset_base, invalidate) =
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@ -74,6 +84,7 @@ void OGLBufferCache::Map(std::size_t max_size) {
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InvalidateAll();
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}
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}
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void OGLBufferCache::Unmap() {
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stream_buffer.Unmap(buffer_offset - buffer_offset_base);
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}
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@ -84,7 +95,7 @@ GLuint OGLBufferCache::GetHandle() const {
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void OGLBufferCache::AlignBuffer(std::size_t alignment) {
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// Align the offset, not the mapped pointer
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GLintptr offset_aligned =
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const GLintptr offset_aligned =
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static_cast<GLintptr>(Common::AlignUp(static_cast<std::size_t>(buffer_offset), alignment));
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buffer_ptr += offset_aligned - buffer_offset;
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buffer_offset = offset_aligned;
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@ -6,6 +6,7 @@
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#include <cstddef>
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#include <memory>
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#include <tuple>
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#include "common/common_types.h"
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#include "video_core/rasterizer_cache.h"
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@ -33,11 +34,17 @@ class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBuffer
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public:
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explicit OGLBufferCache(std::size_t size);
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/// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
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/// allocated.
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GLintptr UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
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bool cache = true);
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/// Uploads from a host memory. Returns host's buffer offset where it's been allocated.
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GLintptr UploadHostMemory(const void* raw_pointer, std::size_t size, std::size_t alignment = 4);
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/// Reserves memory to be used by host's CPU. Returns mapped address and offset.
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std::tuple<u8*, GLintptr> ReserveMemory(std::size_t size, std::size_t alignment = 4);
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void Map(std::size_t max_size);
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void Unmap();
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64
src/video_core/renderer_opengl/gl_primitive_assembler.cpp
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64
src/video_core/renderer_opengl/gl_primitive_assembler.cpp
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@ -0,0 +1,64 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "core/memory.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_primitive_assembler.h"
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namespace OpenGL {
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constexpr u32 TRIANGLES_PER_QUAD = 6;
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constexpr std::array<u32, TRIANGLES_PER_QUAD> QUAD_MAP = {0, 1, 2, 0, 2, 3};
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PrimitiveAssembler::PrimitiveAssembler(OGLBufferCache& buffer_cache) : buffer_cache(buffer_cache) {}
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PrimitiveAssembler::~PrimitiveAssembler() = default;
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std::size_t PrimitiveAssembler::CalculateQuadSize(u32 count) const {
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ASSERT_MSG(count % 4 == 0, "Quad count is expected to be a multiple of 4");
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return (count / 4) * TRIANGLES_PER_QUAD * sizeof(GLuint);
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}
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GLintptr PrimitiveAssembler::MakeQuadArray(u32 first, u32 count) {
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const std::size_t size{CalculateQuadSize(count)};
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auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(size);
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for (u32 primitive = 0; primitive < count / 4; ++primitive) {
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for (u32 i = 0; i < TRIANGLES_PER_QUAD; ++i) {
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const u32 index = first + primitive * 4 + QUAD_MAP[i];
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std::memcpy(dst_pointer, &index, sizeof(index));
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dst_pointer += sizeof(index);
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}
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}
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return index_offset;
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}
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GLintptr PrimitiveAssembler::MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size,
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u32 count) {
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const std::size_t map_size{CalculateQuadSize(count)};
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auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size);
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auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
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const boost::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
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const u8* source{Memory::GetPointer(*cpu_addr)};
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for (u32 primitive = 0; primitive < count / 4; ++primitive) {
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for (std::size_t i = 0; i < TRIANGLES_PER_QUAD; ++i) {
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const u32 index = primitive * 4 + QUAD_MAP[i];
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const u8* src_offset = source + (index * index_size);
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std::memcpy(dst_pointer, src_offset, index_size);
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dst_pointer += index_size;
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}
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}
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return index_offset;
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}
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} // namespace OpenGL
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src/video_core/renderer_opengl/gl_primitive_assembler.h
Normal file
33
src/video_core/renderer_opengl/gl_primitive_assembler.h
Normal file
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include <glad/glad.h>
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#include "common/common_types.h"
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#include "video_core/memory_manager.h"
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namespace OpenGL {
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class OGLBufferCache;
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class PrimitiveAssembler {
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public:
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explicit PrimitiveAssembler(OGLBufferCache& buffer_cache);
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~PrimitiveAssembler();
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/// Calculates the size required by MakeQuadArray and MakeQuadIndexed.
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std::size_t CalculateQuadSize(u32 count) const;
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GLintptr MakeQuadArray(u32 first, u32 count);
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GLintptr MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size_t index_size, u32 count);
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private:
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OGLBufferCache& buffer_cache;
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};
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} // namespace OpenGL
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@ -42,6 +42,41 @@ MICROPROFILE_DEFINE(OpenGL_Framebuffer, "OpenGL", "Framebuffer Setup", MP_RGB(12
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MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
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struct DrawParameters {
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GLenum primitive_mode;
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GLsizei count;
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GLint current_instance;
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bool use_indexed;
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GLint vertex_first;
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GLenum index_format;
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GLint base_vertex;
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GLintptr index_buffer_offset;
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void DispatchDraw() const {
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if (use_indexed) {
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const auto index_buffer_ptr = reinterpret_cast<const void*>(index_buffer_offset);
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if (current_instance > 0) {
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glDrawElementsInstancedBaseVertexBaseInstance(primitive_mode, count, index_format,
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index_buffer_ptr, 1, base_vertex,
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current_instance);
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} else {
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glDrawElementsBaseVertex(primitive_mode, count, index_format, index_buffer_ptr,
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base_vertex);
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}
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} else {
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if (current_instance > 0) {
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glDrawArraysInstancedBaseInstance(primitive_mode, vertex_first, count, 1,
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current_instance);
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} else {
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glDrawArrays(primitive_mode, vertex_first, count);
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}
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}
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}
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};
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
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: emu_window{window}, screen_info{info}, buffer_cache(STREAM_BUFFER_SIZE) {
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@ -172,6 +207,53 @@ void RasterizerOpenGL::SetupVertexArrays() {
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}
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}
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DrawParameters RasterizerOpenGL::SetupDraw() {
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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DrawParameters params{};
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params.current_instance = gpu.state.current_instance;
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if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
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MICROPROFILE_SCOPE(OpenGL_PrimitiveAssembly);
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params.use_indexed = true;
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params.primitive_mode = GL_TRIANGLES;
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if (is_indexed) {
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params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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params.count = (regs.index_array.count / 4) * 6;
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params.index_buffer_offset = primitive_assembler.MakeQuadIndexed(
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regs.index_array.IndexStart(), regs.index_array.FormatSizeInBytes(),
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regs.index_array.count);
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params.base_vertex = static_cast<GLint>(regs.vb_element_base);
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} else {
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// MakeQuadArray always generates u32 indexes
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params.index_format = GL_UNSIGNED_INT;
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params.count = (regs.vertex_buffer.count / 4) * 6;
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params.index_buffer_offset =
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primitive_assembler.MakeQuadArray(regs.vertex_buffer.first, params.count);
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}
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return params;
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}
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params.use_indexed = is_indexed;
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params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
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if (is_indexed) {
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MICROPROFILE_SCOPE(OpenGL_Index);
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params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
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params.count = regs.index_array.count;
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params.index_buffer_offset =
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buffer_cache.UploadMemory(regs.index_array.IndexStart(), CalculateIndexBufferSize());
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params.base_vertex = static_cast<GLint>(regs.vb_element_base);
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} else {
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params.count = regs.vertex_buffer.count;
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params.vertex_first = regs.vertex_buffer.first;
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}
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}
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void RasterizerOpenGL::SetupShaders() {
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MICROPROFILE_SCOPE(OpenGL_Shader);
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const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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return size;
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}
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std::size_t RasterizerOpenGL::CalculateIndexBufferSize() const {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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return static_cast<std::size_t>(regs.index_array.count) *
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static_cast<std::size_t>(regs.index_array.FormatSizeInBytes());
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}
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bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
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accelerate_draw = is_indexed ? AccelDraw::Indexed : AccelDraw::Arrays;
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DrawArrays();
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// Draw the vertex batch
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const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
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const u64 index_buffer_size{static_cast<u64>(regs.index_array.count) *
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static_cast<u64>(regs.index_array.FormatSizeInBytes())};
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state.draw.vertex_buffer = buffer_cache.GetHandle();
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state.Apply();
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std::size_t buffer_size = CalculateVertexArraysSize();
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if (is_indexed) {
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buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + index_buffer_size;
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// Add space for index buffer (keeping in mind non-core primitives)
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switch (regs.draw.topology) {
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case Maxwell::PrimitiveTopology::Quads:
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buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) +
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primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count);
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break;
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default:
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if (is_indexed) {
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buffer_size = Common::AlignUp<std::size_t>(buffer_size, 4) + CalculateIndexBufferSize();
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}
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break;
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}
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// Uniform space for the 5 shader stages
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buffer_cache.Map(buffer_size);
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SetupVertexArrays();
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// If indexed mode, copy the index buffer
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GLintptr index_buffer_offset = 0;
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if (is_indexed) {
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MICROPROFILE_SCOPE(OpenGL_Index);
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// Adjust the index buffer offset so it points to the first desired index.
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auto index_start = regs.index_array.StartAddress();
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index_start += static_cast<size_t>(regs.index_array.first) *
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static_cast<size_t>(regs.index_array.FormatSizeInBytes());
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index_buffer_offset = buffer_cache.UploadMemory(index_start, index_buffer_size);
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}
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DrawParameters params = SetupDraw();
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SetupShaders();
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buffer_cache.Unmap();
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shader_program_manager->ApplyTo(state);
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state.Apply();
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const GLenum primitive_mode{MaxwellToGL::PrimitiveTopology(regs.draw.topology)};
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if (is_indexed) {
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const GLint base_vertex{static_cast<GLint>(regs.vb_element_base)};
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if (gpu.state.current_instance > 0) {
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glDrawElementsInstancedBaseVertexBaseInstance(
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primitive_mode, regs.index_array.count,
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MaxwellToGL::IndexFormat(regs.index_array.format),
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reinterpret_cast<const void*>(index_buffer_offset), 1, base_vertex,
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gpu.state.current_instance);
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} else {
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glDrawElementsBaseVertex(primitive_mode, regs.index_array.count,
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MaxwellToGL::IndexFormat(regs.index_array.format),
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reinterpret_cast<const void*>(index_buffer_offset),
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base_vertex);
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}
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} else {
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if (gpu.state.current_instance > 0) {
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glDrawArraysInstancedBaseInstance(primitive_mode, regs.vertex_buffer.first,
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regs.vertex_buffer.count, 1,
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gpu.state.current_instance);
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} else {
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glDrawArrays(primitive_mode, regs.vertex_buffer.first, regs.vertex_buffer.count);
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}
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}
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// Execute draw call
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params.DispatchDraw();
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// Disable scissor test
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state.scissor.enabled = false;
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@ -23,6 +23,7 @@
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#include "video_core/rasterizer_cache.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_primitive_assembler.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_shader_cache.h"
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@ -38,6 +39,7 @@ class EmuWindow;
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namespace OpenGL {
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struct ScreenInfo;
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struct DrawParameters;
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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public:
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@ -192,12 +194,17 @@ private:
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static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
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OGLBufferCache buffer_cache;
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OGLFramebuffer framebuffer;
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PrimitiveAssembler primitive_assembler{buffer_cache};
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GLint uniform_buffer_alignment;
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std::size_t CalculateVertexArraysSize() const;
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std::size_t CalculateIndexBufferSize() const;
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void SetupVertexArrays();
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DrawParameters SetupDraw();
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void SetupShaders();
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enum class AccelDraw { Disabled, Arrays, Indexed };
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Loading…
Reference in a new issue